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Divinity: Original Sin Release Date Announced With New Trailer

April 25, 2014 by Stephen Daly

Larian Studios’ celebrates first anniversary of successful Kickstarter campaign.

Divinity: Original Sin will be released on June 20th, 2014 developer Larian Studios has announced.   

To mark the one-year anniversary of Divinity's successful million dollar Kickstarter campaign, the developer announced the launch date alongside a new gameplay trailer.

 

 

While news of the full release date is welcome, those who've opted for the Steam Early Access version can avail of a host of new features from today which are:  

 

  • Complete overhaul of loot generation matrix. Expect much cooler treasure. 

  • Added 135 music tracks, including some all-time favourites from previous Divinity games 

  • Added a new “Way of the Rogue” ability and a variety of new Rogue skills 

  • Full overhaul of your Homestead at the End of Time 

  • You can create different user profiles, so your little brother or sister can play, too. 

  • Difficulty settings have been added, so players can pick which sort of experience they prefer. 

  • Added formations, both in turn-based combat and in real-time, for optimal tactical positioning 

  • All players playing Divinity: Original Sin can now chat with each other, making it easier to form multiplayer groups within the community. 

  • Added an “Illusionist Mirror” through which you can change your player’s looks in-game 

  • Replaced “repair” with “blacksmithing” and charm/intimidate/reason abilities by “charisma” 

  • Amended stats of “Way of the Ranger” skill 

  • Skill stats now level up with the characters, e.g. a level 1 flare is still useful at level 15. 

  • Added plenty of new skill visual effects 

  • Skills now have certain requirements. You can still learn a skill by boosting the relevant ability artificially, but once you lose the boost, you won’t be able to use the skill anymore. 

  • Full overhaul of all lighting, shading, and zoom. Get up close and personal! 

  • You can now give commands to each party member independently. Commands will be executed even if you’re focused on another party member. 

  • Party members avoid traps. Traps can be disarmed with disarm trap kits (an alternative solution to blowing up the trap, which may destroy neighboring objects). 

  • Journal now tracks the recipes you’ve learned. 

  • You can switch between party members while trading. 

  • There is now an interface to assign companions to other players in multiplayer. 

  • Several stability and performance fixes were made, in addition to loads of bug fixes. Most of the remaining networking issues should be solved now, too.

 

Divinity: Original Sin entered beta phase earlier this month.  

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