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Divinity: Original Sin Enters Beta, Adds a Host of New Content

April 3, 2014 by Ian Miles Cheong

A host of new content and improvements have been added to Divinity: Original Sin.

Divinity: Original Sin is now a bit further along in development, and has entered into beta. Players with Early Access to the game on Steam had previously experienced the game in its alpha format, which saw numerous weekly updates over the course of its development. 

Now in beta, the new version of the game adds a host of new talents and skills; brand new areas to explore and a whole lot of other improvements. According to its developers, the beta nearly doubles the amount of campaign gameplay available in Early Access, and more is expected to come when the game officially launches. 

So here's what's in store:

• 28 exciting new talents, including such fun things like the Lone Wolf perk, which gives a player super abilities, but makes it impossible for him or her to hire companions.

• More than 60 new skills, allowing for a new brand of synergies, such as combining the Invisibility skill with Pickpocketing

• A new witchcraft skill tree that can be combined with other skills to deadly effect

• New areas to explore, new foes to fight, new items to find & new secrets to discover

• A brand new character creation screen with new presets such as the Shadowblade or the Wayfarer, and an enormous amount of customisation options.

• More environmental interactions – you can smash or burn doors, pickpocket characters & use staffs to electrify pools of water. Or how about burning wooden chests to get the loot inside?

• Improved AI, user interface, graphics, loading times, performance and stability mean playing Divinity: Original Sin has never been this smooth

• A truckload of new sound effects & music tracks

You can check out a newly released trailer for Divinity: Original Sin below. 

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