Ubisoft’s Watch Dogs is made up of many moving parts, several of which would have been cut from the game had it been released on its original release date of November 2013.
The studio’s Creative VP Lionel Raynaud revealed at the Game Developers Conference to gaming magazine CVG that the team even considered saving these specific systems, which are now well a part of the game, for a sequel. They ultimately decided to include them in the first Watch Dogs title by delaying the game for additional development time.
"There were several systems that were not going to be in the game if we released in November," he said. "There's always the discussion of, 'should we leave them for the sequel, or do we take the time to finish them?' And we decided to take our time and do it right.
"It's made a big difference – we've polished everything. The things we've developed the most are the interactions with hacking, and how in many situations being smart with chain reactions can offer something unique from any other open-world game.
"If we weren't able to deliver this aspect, it wouldn't feel new enough to be worth a new IP."
The game was delayed by an additional six months for the implementation of these systems, and is set for a May 27 release on the PS3, PS4, Xbox 360, Xbox One, and PC.