Ubisoft has been working with a bunch of different hardware during the development of Watch Dogs, but it seems like one has stood out a bit more than the others. Speaking to the PlayStation Blog, animation director Colin Graham explained how the advanced capabilities of the PS4 have allowed the team to think bigger than ever before.
“PS4 has really given us the platform to build a new type of game,” Graham explained. “It gave us a chance to dream. From an animation point of view we’re always running out of memory, especially when you start developing towards the end of a console generation, so PS4 allowed things like reduced animation compression and more variety in civilians. From my point of view it’s a bit like working with an unlimited budget because we can’t fill the memory budget on PS4. It’s a really nice piece of hardware.”
Plenty of PS4 owners have been dreaming about Watch Dogs themselves, but it seems like the open-world project just keeps slipping further and further away. Thankfully, the former launch title will be available on current and next-gen platforms this May.