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DayZ’s Latest Patch Brings Plenty of Fixes and Tweaks

February 5, 2014 by Stephen Daly

DayZ has been updated and we’ve gathered together the most important changes.

The latest patch for DayZ is live and there's a lot of fixes and tweaks included. We've rounded up the most important from the game's changelog which you can read here. 

Bohemia says of the patch: 

"This build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server.

"Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning."

The key changes are: 

Actions –

  • Actions: chambering SKS round from pile, loading 10 rounds from pile
  • Actions: You can uncuff other players with the hacksaw
  • Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
  • Actions: Interactions with items reworked. Drinking/Eating/etc… more robust and user-friendly
  • Actions: Restrained players cannot use inventory or action menu
  • Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
  • Actions: Keys won't disappear after uncuffing
  • Actions: loading ammo works for sprayed Mosin variants
  • Actions: Read/Writing notes with paper and pen now works again
  • Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood

Animations – 

  • Animations: Player now can take and hide rifle in crouched run
  • Animations: SKS reload animations
  • Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
  • Animations: Weapon reloading for magazine was not working properly when no magazine fitted Animations: Rifle Aimed Walk Updated, diagonal animations fixed
  • Animations: sidesteping through doorway with rifle while crouching should not cause the player to get stuck now

Config –

  • Config: Berries have more nutrition nowCrafting – 

Crafting –

  • Crafting: FNX45 pistol can be chambered with single round
  • Crafting: Opening cans with combat knife added
  • Crafting: Opening cans with machete added
  • Crafting: Painting Motorbike Helmets to Black and Green
  • Crafting : You can no longer saw off sawed off shotgun
  • Crafting: Can spraypaint M4 to green or black
  • Crafting: Damage is now transferred when items are painted
  • Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
  • Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun

Effects – 

  • Effects: Magnum revolver ejecting shells when reloading
  • Effects: Magnum revolver sounds – gunshots, reloading
  • Effects: Mosin ejecting shells when cycling
  • Effects: New Mosin sounds – gunshots, cycling, reloading
  • Effects: Dazed effect plays again when a player is hit/damaged/shot
  • Effects: Some effects were not active locally when a player was restrained

Fixed – 

  • Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
  • Fixed: Popping up texture error for beret models

Gear –

  • Gear: Improvised courier backpack added
  • Gear: Machete added
  • Gear: Spraycans won't deplete after relogging
  • Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
  • Gear: Headlamp beam raised slightly
  • Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
  • Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
  • Gear: ZSh-3 Pilot helmet fixed and updated

Gestures – 

  • Gestures: Clapping Gesture added, default F5 key
  • Gestures: Pointing Gesture added, default F6 key
  • Gestures: Taunt defaults correctly to F4 key

Graphics – 

  • Graphics: "god rays" could cause overloaded post-processing and graphical corruption
  • Graphics: fix of removing shining object from hand (switch off)
  • Graphics: Roads have per pixel lights
  • Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters

Login – 

  • Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly. @rocket2guns: "When you disconnect, you character waits around for 30 seconds (currently set in experimental but subject to change) before disappearing. Forgot to include that on patch notes."

Loot –  

  • Loot: Splint position in hand was wrong now corrected

Server – 

  • Server: Player spawns now cached by engine directly, increasing performance

Spawns –

  • Spawns: Added Bubble goose jackets into the loot spawns
  • Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
  • Spawns: Drastically lowered chance of backpacks spawning on the construction site
  • Spawns: Loot spawn tweaks in some civilian structures

Systems –

  • Systems: Hunger and Thirst slightly modified.
  • Systems: Notifications added to UI for hydration and high energy

Weapons – 

  • Weapons: Mosin recoil increased
  • Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
  • Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread

Zombies – 

  • Zombies: Different types of Military zombies now have tougher attack values and improved durability
  • Zombies: Engine dynamic obstacle checking (zombie, another player)
  • Zombies: Svetlojarsk zombie spawns added
  • Zombies: Better filter/check of attack hits directly in engine
  • Zombies: Military zombies made tougher

Hotfixed – 

  • Engine: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity

DayZ's alpha has sold more than one million copies and creator Dean Hall says that after the final release he wants to make "the 'ultimate' virtual world survival game." 

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