Cystal Dynamic's Tomb Raider reboot achieved profitability "by the end of last year" according to executive producer Scott Amos.
Speaking to Eurogamer, Amos said "By the end of last year – Tomb Raider is in the black. We've crossed the line of profitability for the last-gen and PC versions."
According to a report by GamesIndustry last March, Tomb Raider cost $100 million to develop which meant it needed to sell at least five million copies in order to break even.
Square Enix had originally anticipated that the game would sell as many as six million units in the first month after release – 3.4 million copies were actually sold during that period.
Amos denied that the game's initial performance ever led Square Enix to doubt the IP.
"As a franchise, Square Enix is clearly invested in us. They already let us get kickstarted on a sequel and they backed us with this [the game's upcoming Definitive Edition].
"They've always been behind us, regardless of maybe what was said or how it was said in the press, and certainly at the end of the year we've actually gone over expectations because we've managed to get profitability back."
The Definitive Edition is set for release next week on PS4 and Xbox One and sees improved visuals and textures among other enhancements and is being developed by Nixxes and United Front Games because Crystal Dynamics "has already started on our next story". Speaking directly about the sequel he simply said: "I can tell you… people are working on it!"
Last August, Square Enix CEO Phil Rogers said Tomb Raider's sequel was "well into development".