• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides
  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Respawn Dev Justifies 6 Versus 6 Limit On Titanfall, Answers Fan Questions

January 8, 2014 by Ryan Parreno

Respawn explains the choice was not a matter of server limits as much as it was about the overall gaming experience.

Anonymous Respawn developer DKo5 has presented a mini Q&A of sorts regarding Titanfall. Mainly, he took to the web to defend the company’s decision of limiting PvP to 6-on-6 on their upcoming Microsoft exclusive, Titanfall.

First off, nothing new about the PC version. He didn’t deny a question about an FOV changer, but he said no comment. Sorry.

Now, DKo5 was asked again about servers, and so he linked back to Respawn’s explanation from last June, which we covered for you here. He does acknowledge that he understands why PC players like community servers for game sessions with big numbers of players.

DKo5 wants fans to keep an open mind about the use of AI. As he explained earlier, the AI are not there to take the place of human players, since sessions are limited to 6-on-6. He reveals they will be there to help players earn XP, and hence get their way to their Titan, faster. However, Respawn has some surprises in store in terms of using the AI, and he believes it is a unique angle not found in other games.

Now, justifying 6 versus 6 itself. DKo5 explains that having too little or too many players affected the main game experience adversely. With a 12 player limit, any one player will have a balanced experience, such that they will be able to keep track of their minimap, stats, etc., while focusing on playing well. They want to avoid the situation of players getting stuck in a mosh pit and not understanding how they died. Overall, Respawn designed Titanfall to be MLLM: Minute to Learn, Lifetime to Master.

DKo5’s other replies here are small talk, but it’s interesting to get further insight on otherwise stark details on Titanfall development. Personally, I don’t believe we’ve gotten this much information on the game since, well, they posted about servers on their blog.

 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

CHEATER FINED $175000, RED DEAD ONLINE RETURNS? & MORE

CHEATER FINED $175000, RED DEAD ONLINE RETURNS? & MORE

What The HELL is GOING on With Xbox?

What The HELL is GOING on With Xbox?

10 LOCKED Areas Developers Didn't Think WE'D UNLOCK

10 LOCKED Areas Developers Didn't Think WE'D UNLOCK

Top 25 NEW Games of 2025 [Second Half]

Top 25 NEW Games of 2025 [Second Half]

10 WEIRD Gaming Stories of June 2025

10 WEIRD Gaming Stories of June 2025

10 1000 IQ Moments in Video Games That Are GENIUS

10 1000 IQ Moments in Video Games That Are GENIUS

25 Best Isometric RPGs That DEFINED A GENERATION

25 Best Isometric RPGs That DEFINED A GENERATION

10 Best Games of 2025 [First Half]

10 Best Games of 2025 [First Half]

CRAZY HORROR GAME ANNOUNCED, WHAT HAPPENED TO MONSTER HUNTER? & MORE

CRAZY HORROR GAME ANNOUNCED, WHAT HAPPENED TO MONSTER HUNTER? & MORE

Category: Updates

Sidebar

Recent Posts

  • Best New Games of June 2025
  • Roblox The Hatch Egg Collecting Guide
  • Are There Roblox Grow A Garden July 2025 Codes?
  • The Best Video Game Deals Available Right Now
  • Helldivers 2 Won’t Be Coming To Xbox Game Pass

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme