• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Respawn engineer Jon Shiring makes compelling case for cloud gaming

June 25, 2013 by Ryan Parreno

Explains advantages of dedicated servers, upsells Azure.

titanfall

Respawn Entertainment is making mecha based first-person-shooter Titanfall for Microsoft platforms. As such, the game is designed to make full use of cloud gaming under Microsoft's Azure servers. 

Microsoft has had a hard time communicating the value of these servers to gamers, with the entire enterprise of cloud gaming itself receiving a black eye thanks to the Xbox One used games DRM policy debate. The debate ended for Microsoft when they got rid of these new policies, including requiring 24 hour online check ins, one month after announcing it.

Now, Titanfall engineer Jon Shiring has posted on the official Respawn website to make the case for cloud gaming, and his explanations are easy to understand and compelling. To begin, he writes about the disadvantages of player hosted servers when playing online multiplayer, enumerating multiple real life scenarios which penalize the player host, the other players, or everyone. In contrast, he explains how setting up dedicated servers eliminates all these problems, and then pointing out running those servers would cost money.

Jon eventually points out that Microsoft offered Respawn use of their Azure servers as dedicated servers for Titanfall. Azure servers are scalable, allowing players to enter and leave gaming sessions automatically. Respawn also upsells that Microsoft has global datacenters, will be capable of handling consumer demand even at launch, and has priced use of these servers low.

Jon's explanation doesn't address all concerns from Microsoft's recently axed used games policies, but it does put cloud gaming in a good light. This explanation also does not address questions on whether Microsoft's cloud servers will be used to increase graphical power via server side computations or even if Microsoft has 300,000 servers. What it is is a clean new starting point to explaining the upsides of cloud gaming.

We first covered Titanfall's reveal here.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Top 10 NEW Games of May 2026

Top 10 NEW Games of May 2026

20 Insane Things Games Did That NOBODY NOTICED

20 Insane Things Games Did That NOBODY NOTICED

20 Open World Games That MAKE YOU FEEL LONELY

20 Open World Games That MAKE YOU FEEL LONELY

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

Saros - Before You Buy

Saros - Before You Buy

How Capcom Did The IMPOSSIBLE

How Capcom Did The IMPOSSIBLE

20 Games Where You REGRET Doing The RIGHT THING

20 Games Where You REGRET Doing The RIGHT THING

Why a SUPERMAN Video Game Is So Hard To Make

Why a SUPERMAN Video Game Is So Hard To Make

20 Games That Are WAY Better on Higher Difficulty

20 Games That Are WAY Better on Higher Difficulty

Category: Updates

Sidebar

Recent Posts

  • Rumor: The New Extraction Shooter Version Of Fairgame$ Is Also Failing Playtesting
  • Rumor: Sony Pictures and Universal Pictures Fighting Over The Metroid Movie Rights
  • Rumor: Was The Marvel’s Venom Video Game By Insomniac Cancelled?
  • Asha Sharma Has “Nothing We’re Ready To Commit To” On Xbox Exclusivity
  • New PlayStation 30 Day Online Login Requirement for PS4/PS5 Games Confirmed

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme