• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Respawn engineer Jon Shiring makes compelling case for cloud gaming

June 25, 2013 by Ryan Parreno

Explains advantages of dedicated servers, upsells Azure.

titanfall

Respawn Entertainment is making mecha based first-person-shooter Titanfall for Microsoft platforms. As such, the game is designed to make full use of cloud gaming under Microsoft's Azure servers. 

Microsoft has had a hard time communicating the value of these servers to gamers, with the entire enterprise of cloud gaming itself receiving a black eye thanks to the Xbox One used games DRM policy debate. The debate ended for Microsoft when they got rid of these new policies, including requiring 24 hour online check ins, one month after announcing it.

Now, Titanfall engineer Jon Shiring has posted on the official Respawn website to make the case for cloud gaming, and his explanations are easy to understand and compelling. To begin, he writes about the disadvantages of player hosted servers when playing online multiplayer, enumerating multiple real life scenarios which penalize the player host, the other players, or everyone. In contrast, he explains how setting up dedicated servers eliminates all these problems, and then pointing out running those servers would cost money.

Jon eventually points out that Microsoft offered Respawn use of their Azure servers as dedicated servers for Titanfall. Azure servers are scalable, allowing players to enter and leave gaming sessions automatically. Respawn also upsells that Microsoft has global datacenters, will be capable of handling consumer demand even at launch, and has priced use of these servers low.

Jon's explanation doesn't address all concerns from Microsoft's recently axed used games policies, but it does put cloud gaming in a good light. This explanation also does not address questions on whether Microsoft's cloud servers will be used to increase graphical power via server side computations or even if Microsoft has 300,000 servers. What it is is a clean new starting point to explaining the upsides of cloud gaming.

We first covered Titanfall's reveal here.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Onimusha: Way of the Sword - Before You Buy

Onimusha: Way of the Sword - Before You Buy

15 NEW Free Games of 2026 You SHOULDN'T MISS

15 NEW Free Games of 2026 You SHOULDN'T MISS

20 Single Player Games You Can PLAY for UNLIMITED Hours

20 Single Player Games You Can PLAY for UNLIMITED Hours

GTA6 GAME LENGTH, WORLD SIZE & MORE

GTA6 GAME LENGTH, WORLD SIZE & MORE

GTA 6: Gameplay DETAILS WE FOUND

GTA 6: Gameplay DETAILS WE FOUND

15 Brand NEW Games Announced At Gamescom 2026

15 Brand NEW Games Announced At Gamescom 2026

Star Wars Zero Company - Before You Buy

Star Wars Zero Company - Before You Buy

20 NEW Simulation Games That CHALLENGE REAL LIFE

20 NEW Simulation Games That CHALLENGE REAL LIFE

Why I Haven't Watched THE GTA 6 GAMEPLAY LEAK

Why I Haven't Watched THE GTA 6 GAMEPLAY LEAK

Category: Updates

Sidebar

Recent Posts

  • Best New Game Announcements Of August 2026
  • Best New Games of August 2026
  • State Of Play Confirmed September 3, With Back-To-Back Shows From US and Japan
  • XBOX CEO Asha Sharma On Physical Vs. Digital Games: I’m Not In The Business Of Telling Players What To Love
  • Call of Duty Just Took Their Modern Warfare Vs. Cheaters To Their Front Door

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme