Alien: Isolation has been announced, and with its announcement the game’s developers at Creative Assembly have put together a developer diary to discuss its origins. Aptly titled “Origins”, the dev diary goes through the process of making the game—why they decided to develop the game and make it the way it is.
Developed with a 1970s view of the future, this retrofuturistic first-person survival horror game sets players in the shoes of Amanda Ripley, the daughter of Ellen Ripley, and takes place fifteen years after the events of the first Alien film. Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.
The press release states: “As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.
“Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.”
Basically, it’s the opposite of Aliens: Colonial Marines, a game we’d much prefer to just forget.
Watch the video below.