Respawn Entertainment had quite an anticipated video game title slated to launch in 2019. After releasing Apex Legends, the project that was the studio’s main focus was Star Wars Jedi: Fallen Order. It was set to be a single-player narrative-focused experience and that certainly got plenty of attention online from gamers eager to jump into the next Star Wars video game installment. However, upon release, it was clear that another month or two would have really polished some of the issues some players had been dealing with.
Star Wars Jedi: Fallen Order was a hyped-up game and while it had plenty of positive reviews and reception was great for fans who had gone through the game, there were plenty of bugs. From technical issues to visual glitches, Respawn Entertainment had its work cut out for them post-launch to bring out updates for the title. In many cases, these issues would have caused the game to get pushed back and delayed towards another launch window.
What prevented this from happening with Star Wars Jedi: Fallen Order was the fact that it had a solid launch window. There were a few things that really helped drive sales which were a holiday season release, along with a new series debuting days prior known as The Mandalorian along with Star Wars: The Rise of Skywalker releasing the month following the release. With all of that combined, having a Star Wars game added into the mix was likely only going to help sales.
As mentioned, there were plenty of fans from the game and the bugs seemingly didn’t deter people away. Speaking with US Gamer, Respawn Entertainment’s CEO Vince Zampella stated that the release window was the whole reason the game launched the way it did. If there weren’t Star Wars themed shows or movie launching alongside the game and if it wasn’t the holiday season, there likely would have been a delay to further tweak the game. At any rate, for those who didn’t try the game out, Star Wars Jedi: Fallen Order is available right now for the PC, PlayStation 4, and Xbox One platforms.