Sony has officially lifted the lid on its upcoming exclusive third-person shooter, Starhawk, due 2012, set in the unruly frontier of space allowing players to instantly alter the battlefield by calling down offensive and defensive structures in real-time from an orbiting drop ship, whilst blasting away at enemies in the middle of huge single-player or multiplayer battles.
The Starhawk Universe is set in the distant future out in the far reaches of Space where two factions a colony of humans known as the Rifters, and the Outcast, a ruthless species of humans mutated into psychotic monsters by the Rift Energy, a dangerous resource both factions are battling over. Starhawk puts the player in the boots of Emmett Graves a hired gunslinger ostracised from society due to his own exposure to Rift Energy, leaving him partially mutated, but still able to retain his humanity. Taking on the powerful role of Graves the player will be drawn back to his home settlement of White Sands on the planet Dust to face a mysterious outlaw and his band of Outcast warriors to only find out that this assignment may mean more to him than he could ever imagine. He will soon find out that his family is involved in the clash between the Outcast and the Rifters and therefore must decide between those close to him and those he swore to protect.
Starhawk’s features a host of weaponry and a multitude of vehicles for fast paced action combat combined with intense vehicular warfare on both land and air. The game’s innovative Build & Battle system lets players alter the on screen action by giving them the ability to change the dynamic of the battlefield instantly with a selection of base structures at their disposal, all while in the midst of the fight. By the touch of a button players can deploy a number of buildings, vehicles, or fire power to strategically complete mission objectives and defeat enemies. Through the sophisticated architecture of the PS3 system, the instantaneous customisation that Build & Battle provides, as well as this breadth of gameplay that spans multiple modes is made possible.
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