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Xbox One Resolution Not the Whole Story, Says Rare

November 5, 2013 by Josiah Renaudin

All the numbers that are being discussed pre-launch are important, but there’s so much more to a game than FPS and resolution.

At this point, developers are probably pretty sick of being asked about what resolution their games are in. It’s been one of the hottest topics of the past few weeks, since Call of Duty: Ghosts runs on a higher resolution on the PlayStation 4 than the Xbox One. Danny Isaac, executive producer at Rare, confirmed that Kinect Sports Rivals runs at 1080p and 30 FPS to OXM, but argues that there’s just so much more to a game than these numbers.

"I think when you look at the platforms, now more than ever it's going to be about – OK, the graphics and resolution are part of the story, but there's also the service you have, the intuitiveness of the sharing, the multiplayer aspects of it,” he said. "Years ago, when I was a kid, it was all about how many polygons you could push around, and everyone was pixel-counting. I think that's still important, but it's much less of the story than it used to be."

This doesn’t mean that the numbers mean nothing. It’s an issue worth talking about, but not one that will drive Isaac away from a specific console.

"For some people that's going to be really, really important. Some people will want to get high end PCs, and run at the highest settings they can, buy multi-thousand pound rigs to do that,” he continued. “But for myself personally, I'm more interested in the experience all around."

Look to hear more on the Xbox One’s resolution issues in the coming weeks. 

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