We are preparing a new tips and tricks section for Call of Duty Ghosts, which will be released on Xbox 360, Windows, Wii U, and Playstation 3 on November 5, and will be a launch title for both the Xbox One and the Playstation 4. Bookmark this page as we progressively update it with more information.
General Tips
You should see your play improve in general by following these simple tips. source
Use Off the Grid. It costs 3 points, but will allow you to place yourself out of the minimap.
Stick to Assault Rifles at the start. All the rifles are good, and they will outgun even the best SMGs. If you have to choose, stick to the AK12.
Subsequently, save your Squad Points at the start and don’t rush to unlock the guns.
Use the Support Strike Package. The Assault Strike Packages are not very powerful.
Use Night Owl in lieu of Ammo Crate. It gives you what is essentially a portable radar scanner, that works in real time.
Use perks that fit your style. For example, Marathon and Quickdraw are good for run and gunners, but not stationary players.
Make sure to complete your Field Orders to get that extra experience and/or Squad Point.
If you don’t know where to use your perk, use Gambler. You are awarded a perk at random which you keep until you die. These perks are always worth at least one point, and most of the time more.
Finally, listen to the AI speech from your teammates’ end. If you’re careful and observant, you’ll know where to seek them out.
Sensitivity Changes. Learn how aiming sensitivity has been changed beforehand so you can adjust well in advance. Watch the video here and read our summary below.
From the first Call of Duty right until Modern Warfare 3, there were 10 sensitivity levels. This was expanded to 14 sensitivity levels in Black Ops 2. Call of Duty Ghosts now has 20 sensitivity levels.
Now, the actual range of sensitivities haven’t changed. Sensitivity level 1 has stayed the same for the entirety of the Call of Duty series. Sensitivity level 20 in Ghosts is the same as sensitivity level 14 in Black Ops 2, as well as level 10 in the previous games. Therefore, the added levels give you more options to aim in between, and are meant to finetune your aiming even further.
Let’s compare sensitivity levels between Black Ops 2 (left) and Ghosts (right):
· 1 in Black Ops 2 is the same as 1 is to Ghosts
· 2 in Black Ops 2 is the same as 3 is to Ghosts
· 3 is to 4
· 4 is to 6
· 5 is to 7
· 6 is to 9
· 7 is to 10
· 8 is to 11
· 9 is to 13
· 10 is to 14
· 11 is to 16
· 12 is to 17
· 13 is to 19
· 14 is to 20
While you’re transitioning over, now would be a good time to raise the sensitivity levels you are used to. In theory, the higher the sensitivity you get used to, the more advantage you have. Of course, you need to get used to it and maintain good performance in other areas.
Here are a few tips to get you along that path:
1. Play Modern Warfare 3 and reacquaint yourself with its system. Ghosts has more in common with Modern Warfare 3 than Black Ops 2, so you would not have as jarring a transition between the old and new games.
2. Use super accurate weapons, such as pistols, marksman rifles and single shot weapons to warm yourself up. That way, when you come into Ghosts, your mindset will be used to more accurate shooting, even if you’re using normal weapons.
3. Lastly, you may want to consider replacing your favorite controller, since dead zones wear down over time.
Squad Points
Here's a short explanation of how Squad Points are allocated. Squad Points are not allocated with every game you play. Instead, you get Squad Points by meeting certain objectives. Every time you complete a Field Order, you get one Squad Point. Whenever you go up a Rank, you get two Squad Points.
Overall, the best way to get Squad Points is to accomplish Operations, which is worth one Squad Point Each. Operations change every two weeks, and if you accomplish them within that time frame, you get more. Accomplishing two Operations gets you one extra Squad Point, three Operations get you two Squad Points, and five Operations for four Squad Points.
How to Run and Gun
These tips should help you adjust to the flow of the game and get back into a run and gun playstyle successfully.
-
· Ghosts is about momentum, more than prior COD games.
What this means is, you are rewarded for playing run and gun well. You will control the flow of the action, predict where enemies spawn, etc. The longer you keep that flow going, the better. Therefore, play Marathon.
· Consequently, the curve for run and gun is much higher.
Use Quickdraw and Ready Up and master your twitch skills so you can keep pace with the game.
· Don’t worry about the guns, use what you like.
· Make use of the audio in the game.
We already alluded to this before, but Infinity Ward has improved the audio to the extent that you can hear the soldier callouts, so you can figure out where enemies will be. Take advantage.
· Maps have multiple routes.
If you’re fretting that the maps are too big, don’t. Use advantage of the multiple routes available. You can plan to avoid campers completely, or better yet, take them out.
Beware of dog
The ads and previews have shown how useful it is to have a dog in Call of Duty Ghosts, but what is it like when the dog is in the opposing team?
Our source found out firsthand and shared this: The dogs are unreasonably resilient. The best way to take one out is knifing it. Throwing knives will give you a one hit kill, but a close quarters stab will also do. Alternately, a player has found you can take them out with 3 to 4 sniper round bullets, with chrome barrel on. Surprisingly C4 isn’t a guaranteed kill. Overall, the dogs were made tougher than you assume, magically more resistant to bullets than people, so be on guard when you run across one!