New Patch Will Balance Wolfenstein: Youngblood 

Wolfenstein: Youngblood recently launched into the market as a spin-off to the latest franchise reboot. For those of you who are not aware, Wolfenstein: Youngblood takes place in the 1980s where players step outside of the role of B.J. Blazkowicz and instead take control of his twin daughters, Jessica and Sophia. Both are Nazi killing machines that begin their mission of discovering what had happened to their missing father.

While Wolfenstein: Youngblood is still relatively new, the game is continuing to receive a mixed reception. There are a few criticisms over the title, but one of the common complaints we’re hearing is the difficult developers MachineGames and Arkane Studios are putting players through. For some, difficulty is a great attribute giving players a real challenge as they hone their skills and chip away at the campaign. However, when it comes to this game, there are a few balancing issues that will hopefully bee resolved with this latest patch. News of this patch comes directly from the official publisher website, Bethesda Softworks. 

Patch 1.05 will update this title and provide players with gameplay that adjusts the boss fights and overall damage dealt towards enemies. Essentially, enemies will no longer feel as if they are eating your bullets or otherwise known as bullet sponginess. This patch also brings in a few other notable additions such as ammo for basic weapons being replenished after a respawn, more ammo drops throughout areas of the game and there will even be an enemy health bar toggle option.

This should be a welcomed patch for plenty of players out there who already own the game and best of all it’s available right now on the PC platform. Unfortunately, if you own the game on console then you’ll have to wait a bit longer before patch 1.05 goes live, but we don’t know just how long of a wait that will be at the moment.

At any rate, if you have yet to look into Wolfenstein: Youngblood then you can check out our Before You Buy episode posted above. Likewise, you can check out the full patch details released from Bethesda below. 

Patch 1.05 Details 

Patch Highlights

  • Adjusted difficulty of all boss fights.
  • Enemies can now have their health bars toggled on or off in the Options menu. (This does not turn off armor types.)
  • Took a variety of actions to reduce the feeling of enemy “bullet sponginess”.
  • An amount of ammo for basic weapons is now replenished after a player respawns.
  • Added more special weapon ammo throughout more difficult areas.
  • Added duplicate tutorial laptops to the game to make 100% completion more attainable.
  • Fixed an issue that could cause some enemies in certain areas to spawn prematurely.
  • Increased the speed of switching between certain weapons to make it easier to adapt to enemy armor types.

Bug fixes

  • Client players can now explode Host player DKW charges by shooting them.
  • A data tape required to complete the Silent Outpost mission could go missing, preventing completion of the mission. This tape will now appear correctly for all players.
  • Equalized damage modifiers for all weapon classes and upgrades for Host and Client players. Previously a bug could cause one player to do a lot more damage with certain weapon types and upgrades.
  • The “available unlocks” and message could play despite there being active enemies. This will no longer occur.
  • Fixed a variety of timing bugs with completion events that could cause progression not to be saved in certain circumstances.
  • Co-op levers will now work much more reliably when playing solo.
  • Improved sister AI so that she gets out of the way of large enemies more often and improved ability to successfully heal the player when they are downed.

Balance changes

  • Tutorials not collected by players in Paris Streets sections 1 or 2 will now be present in Paris Streets section 3. This will allow players to backtrack from later sections of the game in order to get tutorials that count towards game completion percentage.
  • Added checkpoints to all Tower mission and Tower Guardian fights. Note that returning to the towers after completing the main missions will not have checkpoints.
  • Players who expend all lives and reset to the latest checkpoint will now find their base weapons refilled to at least 50% of ammo capacity. This will function with all ammo modifier skills and upgrades but does not affect special or heavy weapons.
  • Additional special weapon ammo has been added to all boss and guardian fights.
  • We have doubled the amount of damage done to armored enemies by the incorrect weapon type. This will result in enemies feeling much less absorptive of damage when the player has the wrong weapon equipped. We still highly encourage players to spend their silver to upgrade a variety of weapon types so as to maximize damage to tough enemies.
  • General Winkler has had his health lowered to be more in line with the difficulty of the Zeppelin level.
  • The Bombdog damage has been slightly lowered.
  • The base Shotgun, Autopistol, and SMG damage output has been increased to bring them in line with other basic weapons.
  • Tower Gate Guardians have had their level lowered in all Districts to better reflect the level of enemies inside the Towers. The Towers are still intended to be played by players level 20 or higher.
  • Added the ability to toggle “iron sights” on/off. This option can be found in the Controls menu.
  • Lowered controller rumble on Xbox One.
  • Added the option to turn off enemy health bars to the Gameplay options. Note that this will not turn off armor barriers or enemy level, so we recommend players have a high degree of familiarity with enemies before turning health bars off.
  • Added more than 20 additional duplicate tutorials to the Districts to allow for easier game completion as well as better coverage for new players.
  • Added a unique icon for Tutorial Computers when player has the correct Secrets Collector upgrade.
  • Lowered Lothar’s healthpoints during the “Penthouse” stage of the boss.
  • Made a variety of changes to Lothar’s accuracy and damage during his final stage.
  • Added an alarm and audio cue for the 4th Reich jet planes during the Lothar fight to give players more of a chance to dodge or shoot down the planes.
  • Reduced the number of missiles during the Lothar flight stage.

Source: Bethesda