• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Super Smash Bros. Creator Criticizes Abundance of Sequels and Remakes

October 10, 2013 by Josiah Renaudin

Sakurai argues that no other industry relies so heavily on established names and characters.

Masahiro Sakurai, creator of Kirby and Super Smash Bros., is sick of all the established franchises and remakes. Although innovation can be found in the AAA market, the majority of big-budget releases rely on familiar names and easily recognizable characters. Sakurai notes this as a problem within his weekly column in the new Famitsu magazine (via Polygon), and claims this industry is far more attached to its major players than any other.

"Is there any industry that relies so much on reusing and reusing their old titles as much as video games?" he asked. "Compared to other media like movies, dramas, animation, novels and comics, the glut of franchises and remakes is at an unnatural level."

It’s not like video game sequels don’t make sense. Other than the desire to see great characters return, it’s easy to just build on mechanics people already know.

"You have to learn the rules of a game before you can play, and that presents hurdles from the very start," he continued. "That's why you have a generally unified approach to control methods between titles, and you can usually play one by taking what you already know and adding a feature or two to it — X means jump, Square means attack, and so on."

And yet, unique, quality titles will attract people no matter what. If a new IP emerges and does something exciting, the fans will follow.

"Good games attract fans, and if you have fans, you have an advantage," he wrote. "You try to use that to make the title something bigger, but that doesn't mean it's okay to give up on innovation. Popular, well-made games deserve praise, but titles that have some kind of unique creative spark to them also need to be praised in this way. That's what the judges are trying to do here, and it won't work if it was just popular majority vote. That would lead to people just voting on names and past performances."

For now, Sakurai is working hard on the new Super Smash Bros. He’s revealed a few new characters over time, which he’s noted is one of the most difficult processes of development. 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Forgotten RPGs That Nobody Remembers

20 Forgotten RPGs That Nobody Remembers

20 Games Where You’re Actually NOT HUMAN

20 Games Where You’re Actually NOT HUMAN

10 Open World Games That NEVER REALLY END

10 Open World Games That NEVER REALLY END

SONY CLOSES MAJOR STUDIO, HEAD OF XBOX RETIRES & MORE

SONY CLOSES MAJOR STUDIO, HEAD OF XBOX RETIRES & MORE

20 Best Recent Games That Are NOW DIRT CHEAP

20 Best Recent Games That Are NOW DIRT CHEAP

10 Upcoming Games With INSANE Graphics

10 Upcoming Games With INSANE Graphics

Resident Evil Requiem: 10 BIGGEST CHANGES

Resident Evil Requiem: 10 BIGGEST CHANGES

20 AA Games We CAN'T WAIT To Play

20 AA Games We CAN'T WAIT To Play

50 BEST Sci-Fi Games You SHOULD NOT Miss

50 BEST Sci-Fi Games You SHOULD NOT Miss

Category: Updates

Sidebar

Recent Posts

  • Rumor: Microsoft Adding Subs For World Of Warcraft, Minecraft, Fallout, ETC To Game Pass
  • Rumor: GTA V & GTA Online Will Remove Ability To Use Snapmatic For Profile Pics
  • Game Key Reseller Lists GTA 6 Price At Over $ 100 (Is It A Placeholder?)
  • Grand Theft Auto: Vice City Stories Is Getting A Native PC Port From The Community
  • Ubisoft Has Deployed Their “Teammates” Generative AI Project To Their Developers

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme