• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Super Smash Bros. Creator Criticizes Abundance of Sequels and Remakes

October 10, 2013 by Josiah Renaudin

Sakurai argues that no other industry relies so heavily on established names and characters.

Masahiro Sakurai, creator of Kirby and Super Smash Bros., is sick of all the established franchises and remakes. Although innovation can be found in the AAA market, the majority of big-budget releases rely on familiar names and easily recognizable characters. Sakurai notes this as a problem within his weekly column in the new Famitsu magazine (via Polygon), and claims this industry is far more attached to its major players than any other.

"Is there any industry that relies so much on reusing and reusing their old titles as much as video games?" he asked. "Compared to other media like movies, dramas, animation, novels and comics, the glut of franchises and remakes is at an unnatural level."

It’s not like video game sequels don’t make sense. Other than the desire to see great characters return, it’s easy to just build on mechanics people already know.

"You have to learn the rules of a game before you can play, and that presents hurdles from the very start," he continued. "That's why you have a generally unified approach to control methods between titles, and you can usually play one by taking what you already know and adding a feature or two to it — X means jump, Square means attack, and so on."

And yet, unique, quality titles will attract people no matter what. If a new IP emerges and does something exciting, the fans will follow.

"Good games attract fans, and if you have fans, you have an advantage," he wrote. "You try to use that to make the title something bigger, but that doesn't mean it's okay to give up on innovation. Popular, well-made games deserve praise, but titles that have some kind of unique creative spark to them also need to be praised in this way. That's what the judges are trying to do here, and it won't work if it was just popular majority vote. That would lead to people just voting on names and past performances."

For now, Sakurai is working hard on the new Super Smash Bros. He’s revealed a few new characters over time, which he’s noted is one of the most difficult processes of development. 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 WEIRD Gaming Stories of January 2026

10 WEIRD Gaming Stories of January 2026

Cairn - Before You Buy

Cairn - Before You Buy

CRAZIEST GAME EVER, GTA6 PHYSICAL EDITION DELAYED? & MORE

CRAZIEST GAME EVER, GTA6 PHYSICAL EDITION DELAYED? & MORE

Top 30 NEW Open World Games of 2026

Top 30 NEW Open World Games of 2026

Code Vein 2 - Before You Buy

Code Vein 2 - Before You Buy

Highguard - Before You Buy

Highguard - Before You Buy

Resident Evil Requiem: 10 Things You NEED TO KNOW

Resident Evil Requiem: 10 Things You NEED TO KNOW

10 Nastiest, Craziest & Longest Areas in Video Games

10 Nastiest, Craziest & Longest Areas in Video Games

10 Games Where You Are DEFINITELY EVIL

10 Games Where You Are DEFINITELY EVIL

Category: Updates

Sidebar

Recent Posts

  • Virtua Fighter 5 R.E.V.O. Finally Arrives To Switch 2 This March, Demo Coming In February
  • Crimson Desert’s Latest Trailer Reveals Kliff Does Not Fight Alone
  • Ubisoft Drops Solid Snake Teaser For Rainbow Six Siege
  • Rumor: PS Portal OLED Is Coming Using RDNA5
  • Sega Promises Yakuza Kiwami 3 Is Getting Patched After Demo Gets Poor Steam Reviews

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme