This week saw the release of The Brigmore Witches DLC for Dishonored and while it might be the end of Arkane's first game, director Raphael Colantonio has spoken to Rock Paper Shotgun about the game's success and the future.
"It is incredibly satisfying," he commented. "We started with nothing. I still remember the days where we were on the white board saying, 'OK, this game is going to be about an assassin with supernatural powers.' And eventually, it became what it is now."
At one point in development the game took place not in the fictitious city of Dunwall but rather in feudal Japan.
"It’s very validating for us, because it’s the kind of game we always wanted to make. They’ve always been hard to sell. Were they not accessible enough? Was the market not really for it? Did the publisher not really understand it? Were we not good at it? I don’t know. But the point is, these kinds of games have always been hard to make and sell.
"Having success with it tells us we should keep all these values and do more of this kind of game. I think hardware is powerful enough to accept these kinds of games with all the depth and memory they need, which was a challenge a few years ago. So it all says stronger than ever that we should keep doing these kinds of games."
Colantonio also shared his thoughts on next-gen consoles saying "More memory means more entities, more density, more AI with more variations in their animations, bigger levels with less loading, etc."
Speaking about where the series could go next he said "The lore is actually way bigger than the game itself. There are a few places we could go and explore given the opportunity. Definitely the islands around [Dunwall], but also all the big continents. Anything is possible."
Sales of Dishonored were "exceeding expections" according to publisher Bethesda and Arkane's game is "clearly a new franchise."