Rage was widely regarded as a disappointment in the gaming community, issues of over-ambition coupled with poor execution made the over-hyped expansive world more of an empty playground than anything else. One very annoying aspect of the previous game was that gameplay felt disjointed by load screens.
Speaking about how the new game will differ from the original, Tim Willits, who is working on the upcoming sequel, stated that the new technology will address the issues of the previous game – ensuring seamless gameplay with no load screens.
“We had the megatexture technology, and we had the open world, but it was really kind of two different things,” Tim Willits told the Official PlayStation Magazine (July 2018 Issue 150). “It was the wasteland, and you then loaded another level, and then you were in your first person combat. Well, that’s all gone now. You’re just in the game. Everything is seamless, and together, and you can engage in combat the way you want. The promise of Rage is delivered in Rage 2.”
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