In a video interview with German website pcgamer.de Resident Evil creator Shinji Mikami revealed new details about his next game, The Evil Within, a survival horror title which is set to be published by Bethesda.
While the interview is in German The Evil Within forums have translated Mikami's comments, via hardcoregamer.com.
- Psycho Break will be The Evil Within's Japanese title as it is easier for Japenese people to pronounce.
- Sebastian, the protagonist, is a strong character and will be able to overcome the challenges he faces.
- The game will have almost no HUD, word labels for objects fade in and out depending on your proximity.
- The Evil Within will not feature much in the way of music and there will be only limited sound effects which will principally be used to provide information to the player.
- Some enemies will be invisible but you will be able to hear them.
- The colours are limited in the game and lighting is crucial element with your lantern going out during a "bad time".
- Sebastian will be able to use Nail Bomb traps and can place them behind doors or beneath windows.
- Inventory and weapons are accessed through a circular style menu and key items can be quick selected from the D-pad.
- The camera will focus slighty over your shoulder when aiming your weapon.
- Sebastian will auto-crouch when enemies are in the vicinity.
- Some enemies can only be defeated when the game's characters co-operate but Sebastian facing horrible threats on his own is a core focus of the game.
- Characters in the game will not runaway or scream as Shinji is not a fan of that type of persona in horror.
Mikami gave an emphatic "Yes!" when asked if the game will make players pee their pants which is perhaps the most important detail from the interview. The Evil Within was officially announced following a series of cryptic videos released by Bethesda and you can see some wallpapers for the game here.
In a seperate interview with 4Gamer via Siliconera Mikami revealed The Evil Within did not start life as a survival horror title.
"Actually, the game wasn't survival horror to begin with, but due to circumstances, it changed entirely after going through various planning phases. Ever since becoming part of ZeniMax (Bethesda's parent company), we've had several meetings with staff members where the word 'I want to make a survival horror game' were repeatedly heard. I believe that the enthusiasm by the staff is one of the main reasons we've decided to go with the genre," Mikami commented.