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Minecraft: Devs Tinkering With Seasons and Day Cycles

April 16, 2013 by Ian Miles Cheong

Mojang dev discloses plans to add seasons and day cycles into Minecraft.

minecraft

Mojang's Nathan Adams, better known as "Dinnerbone" on social media networks, has taken to Twitter to tweet about his intention to implement actual seasons into Minecraft.

He says that he's been tinkering with Minecraft day cycles and potentially seasons, neither of which have yet to be fully implemented.

The idea behind day cycles is that the game could see differences in the length of days and nights depending on the time of the year. Much like the real world, day cycles differ in length unless you happen to be located along the equator—shorter nights and longer days during the summer, and longer nights and shorter days in the winter.

Adams states that at the present, days are only slightly longer than 20 minutes. The change would create for longer days depending on the time of the year, and should seasons be implemented, players might be able to see the weather change.

Though the feature remains as a concept for now, it's intriguing to think about how the game could be affected by the addition of seasons, as players would be forced to plan out their crops or even practice crop rotation to ensure a steady harvest all year round as certain plants would (foresee-ably) not grow depending on the weather.

Needless to say, the game is well on its way to becoming one of the most detailed simulations

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