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Arma 3 Update Adds New Fog Tech, Fixes Crashes

April 15, 2013 by Ian Miles Cheong

A new update for the Arma 3 alpha fixes a host of issues experienced by the game’s players.

arma 3

Arma 3 is currently in development at Bohemia Interactive. It's the latest title in their long-running series of military simulations and the first of their games to come with an extensive alpha testing stage, which anyone can partake in by buying the game ahead of its release. Essentially, the game's QA and fine-tuning are being done with the help of the community—crowdsourced, in other words.

Today, the studio has released a new update for the game bringing it up to version 0.54. Among many new features, the patch adds a new fog technology and optimization for the game's AI so computer-controlled soldiers will no longer shoot at targets they shouldn't be able to see. The patch also fixes numerous crash bugs, including those caused by PhysX colisions.

To update your client, simply log onto Steam and it'll download the latest update as long as you have the game installed.

Here's the full patch notes:

DATA

-Added: improved public debug console

-New light rendering added for bushes

-More detailed middle distance terrain texture added

-Adjustable stances for sidearms added

-Sprint speed decreased

-Tweaked transitions from ragdoll

-Fixed transition from free fall into swimming and onto land

-New animations for swimming with rifles

-Rifle kneel sprinting fix

-Rifle raised idling for AI fix

-Pistol prone movement improvements

-Rifle & pistol evasive move fixes (disabled optics)

-Removed sway in prone adjust low

-Pistol self healing

-Improved pistol kneel sprint animation

-Improved connection prone to sprint

-Player could shoot a sidearm during the healing animation

-Transition from prone to upright sprint while unarmed caused visual sliding

-Priority of actions in action menu adjusted

-Stratis terrain and object placement tweaks

-New post-process effects for injuries added

-Fixed fuel gauges for MH-9 helicopter family

-MH-9 can now carry more soldiers

-Duplicate target icon in Ka60 Helmet-Mounted Display removed

-Ifrit cargo pose added

-Compass visualization changed

-New secondary shadow LODs (glasses, bandoleer, belt, rebreather)

-Camouflage selection tweaks

-Fixed: Sites are no longer placing patrol waypoints on water

-Civilian Sites were disabled

-Logo and tagline splash screens merged

-Main menu game and version indicator could overlap

-Added: Any mission with description.ext has now loading mission box with “Unknown” text

-Added: Unknown author is now displayed also for maps

-Fixed: Mission restart now resets reload counter

-Added: Loading “continue” save will no longer raise the reload counter

-Fixed: Mission failed had two debriefing screens

-Fixed: “Lose” ending no longer shows “Mission Completed” title

-Fixed: Error icon is no longer shown for logics

-Fixed incorrect topic selection after closing and reopening Field Manual

-Fixed: “Respawn” button is no longer enabled in missions with respawn “NONE”, “BIRD” or with missing respawn settings

-Added: “respawnButton” parameter can now enable the button in respawn types which would normally disable it

-Geometry fixing (AI collisions with buildings tweaked)

-Config classes for weapons cleaned

-Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)

-Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)

-Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)

-Fixed:http://feedback.arma3.com/view.php?id=3087 (fire geometry – wall)

-Fixed: http://feedback.arma3.com/view.php?id=1903

-Fixed: http://feedback.arma3.com/view.php?id=3837

-Fixed: http://feedback.arma3.com/view.php?id=5511

-Fixed: http://feedback.arma3.com/view.php?id=5709

-Fixed: http://feedback.arma3.com/view.php?id=5619

-Fixed: http://feedback.arma3.com/view.php?id=6664

ENGINE

-New fog technology implemented

-Picture-in-Picture optimization implemented

-Terrain shadows tweaked

-Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)

-Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)

-Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)

-Changes and fixes merged from Arma 2: Operation Arrowhead beta patches

-MP pose synchronization fixed

-Improved performance related to object instancing

-Fixed – AI disembarking when moving to another vehicle position incorrectly

-Game loading with “addAction” crash fixed

-PhysX collisions related crashes fixed

-Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)

-Fixed: Crash while taking RPG Alamut from ground

-Larger string buffer for the ‘format’ script command

-Fixed: Reloading different magazine type could do nothing but remove the magazine

-Destruction of vehicle while manipulating with objects in its inventory fixed

-Ambient creatures’ position after game load fixed

-Fixed: remote destroyed wheels have now the right distance detection to the ground

-Fixed: healing sound effects were endlessly looped

-Ships are no longer automatically deleted after destruction (consistent with other vehicle types)

-Free fall inventory access fixed

-Magazine manipulation while discarding weapons tweaked

-Items’ behavior while moving from dead body to container tweaked

-Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)

-AI running up and down hill tweaked

-Command ‘stance’ now returns more consistent values: “PRONE”, “CROUCH” and “STAND”

-Fixed: RMB to equip did not work for binoculars

-Fixed: Vehicle commander stepped optics zoom did not function correctly

-Fixed: artifacts on water near shore when looking from high distance

-Solved issues related to flickering optics

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