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Castle Crashers Developer Defends Microsoft’s Approach to Indies

April 15, 2013 by Stephen Daly

The Behemoth have "absolutely no problem" with Microsoft’s XBLA team.

The Behemoth, the studio behind Castle Crashers, has defended Microsoft and Xbox Live Arcade saying they have "absolutely no problem" with the platform.

During a Raptr Q & A the studio's project manager Emil Ayoubkhan commented "We have absolutely no problem with Microsoft or the XBLA team. We love working with them, and hopefully they enjoy working with us as well. I can't speak for other devs that may have bad mouted Microsoft in the past, but that's definitely not the company that we are."

Asked if The Behemoth would join a group of indie studios to reform the "difficult" process faced with getting a game onto XBLA Ayoubkhan said "There shouldn't be any collectives formed to go against anyone else. We should all be in this together and working towards making that are fun to play. 

"You'll always hear the negative side of things in the press, or from others, more than the positive aspects. It's definitely a lot more entertaining to read I suppose," he added.

Ayoubkhan's remarks follow those of Braid creator Jonathan Blow who said "Microsoft treats independent developers very badly… [They] put you through as much pain as you will endure in order to extract whatever [they] fell like this week."

Braid debuted on Xbox 360 while Blow's next title, The Witness, is set to be a PlayStation 4 timed exclusive.

Brian Provinicano, the creator of Retro City Rampage, has meanwhile lambasted Microsoft over a slip up which saw the title debut on XBLA for $10 instead of $15 adding that "Sony's been incredibly supportive and promoted the game very well… It's received a generous amount of promotion at no cost to me (on PlayStation Store)." 

 

 

 

 

 

 

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