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Team Meat Isn’t Really Interested in Next-Gen Consoles

March 11, 2013 by Jordan Erica Webber

McMillen and Refenes think the home consoles are too expensive and risky for independent developers.

In an interview with Eurogamer, Edward McMillen and Tommy Refenes (i.e. Super Meat Boy, the team behind Super Meat Boy) have said they're “not really” interested in developing for next-generation consoles including the Wii U, because of the cost and stress involved with doing so. Refenes points out that while a couple of years ago it was worth developing for the home consoles because they were the only ways for independent developers to get their games out there, nowadays it's easier to just put stuff on Steam.

“The overhead cost of just developing for those consoles is insane. It costs zero dollars to develop on Steam if you already have a computer. When you look at PlayStation and Xbox and Nintendo you have to buy thousand dollar dev kits and pay for certification and pay for testing and pay for localisation – you have to do all these things and at the end of the day it's like, 'I could have developed for other platforms and it would've been easier.”

McMillen also adds that there's an element of risk involved, especially for independent developers, when you choose to develop for a platform that isn't yet established. That's what happened with the Wii and WiiWare, he says, before dropping a few swearwords as he talks about their experience with the Xbox 360.

Check out the whole interview to find out more about why Team Meat has little interest in the next generation of home consoles, and to learn more about their upcoming game. Mew-Genics will launch on iPad, Android tablets, and PC at a currently undefined time in the future.

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