• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Entire Levels Were Cut From ‘BioShock Infinite’ During Development

January 25, 2013 by Ian Miles Cheong

Full levels, among other things, were cut out of BioShock Infinite during the game’s development.

BioShock Infinite writer Drew Holmes had a lot to say about the game in his recent interview with us. 

As I wrote in a previous article, the development of the game has been an iterative process for the studio. It’s a game which has remained in development for over four years, and one that has gone over a multitude of phases since its inception. 

The amount of time which BioShock Infinite has spent in development is an anomaly in the game industry, where titles—especially those in mainstream franchises like Call of Duty and Medal of Honor, are pushed out with regularity and enjoy only an 18 to 24-month development period. 

In contrast to other titles, the developers at Irrational Games can afford to create, experiment with, and subsequently dispose of content they regard as superfluous to their vision of BioShock Infinite. 

“I think we play around with a lot of different systems at Irrational,” said Holmes, who explained why the studio decided to get rid of the game’s multiplayer components. 

“I think you're always experimenting with what elements are going to make the best possible game experience and I think we were clear from the beginning that nothing was going to go into the game if it didn't reach a certain quality bar. It wasn't bringing anything new to the table,” he said.

“We toyed around with multiplayer, we also toyed around with lots of other things in the game: different weapons, different systems and full levels that got cut, so it's been interesting to see the focus of one aspect of the game when there was so much other stuff that we also tend to remove over the course of game development.” 

Irrational Games released an art book chronicling the development behind the original BioShock. With any luck, BioShock Infinite will be given the same treatment for those of us interested in how its world, characters, and gameplay mechanics came about.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Top 10 NEW Games of September 2026

Top 10 NEW Games of September 2026

Top 20 NEW Medieval Games of 2026

Top 20 NEW Medieval Games of 2026

Mortal Shell 2 - Before You Buy

Mortal Shell 2 - Before You Buy

No Man's Sky: 10 YEARS LATER

No Man's Sky: 10 YEARS LATER

Open World Games That DON'T FEEL EMPTY

Open World Games That DON'T FEEL EMPTY

Hell Let Loose Vietnam - Before You Buy

Hell Let Loose Vietnam - Before You Buy

GTA 6 CEO ON GAMEPLAY, PHANTOM BLADE ZERO LOOKS INSANE & MORE

GTA 6 CEO ON GAMEPLAY, PHANTOM BLADE ZERO LOOKS INSANE & MORE

Onimusha Way of the Sword: 10 Things You NEED TO KNOW

Onimusha Way of the Sword: 10 Things You NEED TO KNOW

Ghost Recon Wildlands (2026) - Before You Buy

Ghost Recon Wildlands (2026) - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Rumor: Horizon Hunters Gathering In The Process Of Being Unalive Serviced After Poor Playtests
  • Call of Duty Modern: Warfare 4’s Multiplayer Trailer Is Our First Look At Hajin, Kill Block, And More
  • Stop Killing Games Condemns GTA 6 Leaks And Repudiates Cyberleek
  • Cyberleek Tells Rockstar To Meet Their Demands Or They’ll Leak More GTA 6 Gameplay
  • Did A New CyberLeek Twitter Account Just Leak The Ending To Netflix’s GTA 6: An Extended Look?

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme