• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Square Enix Opens Up About Next-Gen ‘Final Fantasy’ Engine

January 4, 2013 by Ian Miles Cheong

Square Enix sheds some light on their plans with Luminous Studio, the next-gen Final Fantasy engine.

agni's philosophy

When last we heard of Luminous Studio, Square Enix Japan was showing off the technology at E3 2012 with a demo called "Agni's Philosophy". Many of us speculated that the engine would be used to power upcoming games developed at Square Enix—notably Final Fantasy 15, should it ever get announced.

Square Enix helped to build up anticipation for whatever it is they're doing with Luminous Studio when the publisher put out a survey asking viewers about their favorite qualities of the demonstration, the most positive of which would make it into a future Final Fantasy title. You can watch the tech demo below. 


Today, the Square Enix's Mike Fischer opened up to Shacknews to talk about the company's ambitions with Luminous Studio.

"Every Final Fantasy game is original. We create a new world with every new number. We need to keep pushing the envelope so that every Final Fantasy game creates a new standard," Fischer said. "Having a custom toolset like this is really helpful, because it makes that process a lot more efficient."

Fisher responded to questions about how the engine would compare to the other engines they have in-house, including IO Interactive's Glacier engine and Crystal Dynamics' Crystal Engine, which powers the upcoming Tomb Raider.

"This is obviously developed by a team that creates these Final Fantasy worlds, that are this amazing blend of technology and magic. It's never a one-size-fits-all solution, and I don't think it ever should be," he said. "You need to have the right engine for the right game. Glacier–one of the key features for that is that it optimizes for these incredible crowd scenes. The Crystal Engine has its own thing going for it."

"This is an in-house tool. We're not building this around a licensing model. It's my hope that this makes teams and creative people around the world excited to work for us because they'll get their hands on some of the best technology in the industry."

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

25 Players Who Did The IMPOSSIBLE in Video Games

25 Players Who Did The IMPOSSIBLE in Video Games

10 WEIRD Gaming Stories of March 2026

10 WEIRD Gaming Stories of March 2026

Where The HELL is GTA 6?

Where The HELL is GTA 6?

20 Things Developers REGRETTED Putting In Games

20 Things Developers REGRETTED Putting In Games

10 Games That RELEASED AT THE WORST TIME

10 Games That RELEASED AT THE WORST TIME

20 Upcoming Exploration Games That EXCITE US

20 Upcoming Exploration Games That EXCITE US

CRIMSON DESERT'S BIG TURNAROUND, PS5 PRICE CHANGE & MORE

CRIMSON DESERT'S BIG TURNAROUND, PS5 PRICE CHANGE & MORE

20 Game Franchises That DESERVE A COMEBACK

20 Game Franchises That DESERVE A COMEBACK

Crimson Desert: 10 Things Players HATE

Crimson Desert: 10 Things Players HATE

Category: Updates

Sidebar

Recent Posts

  • Warframe Dev Responds To $ 1000 Console Speculation With This Promise To PC Gamers
  • Pokémon Home Will Finally Be Compatible With Pokémon Legends: Z-A
  • Fortnite Is Reportedly Adding Its First Gen AI Characters With Tung Tung Tung Sahur And Ballerina Cappuccina
  • Shigeru Miyamoto Thumbs Down Super Smash Bros. Movie Idea
  • Former Rockstar Dev Rob Carr Reveals What He’s Looking Forward To In GTA 6

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme