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Crash Bandicoot N.Sane Trilogy Was Rebuilt Almost Entirely From Scratch

June 22, 2017 by Jordan Coetsee

Considering the age of Crash Bandicoot, it only makes sense.

The Crash Bandicoot remaster is looking absolutely beautiful, so much so that even the original developers, Naughty Dog made a comment on how well Vicarious Vision has performed in recreating this iconic title.

Considering Crash Bandicoot’s age it makes one wonder just how far development went into remastering the title, and it seems the team went straight to the bare bones. Speaking to Ars Technica, Vicarious Visions designer Dan Tanguay revealed that most of the code had been redone for the upcoming remaster. “Almost everything was missing,” Tanguay said, revealing that Vicarious had to basically work from scratch.

“The original engine was specifically built for PlayStation 1,” Tanguay said. “Naughty Dog pushed [the PS1] to the limits. They made a fantastic engine for doing that. That engine didn’t see the light of day beyond PlayStation 1, as far as I know, and it certainly wasn’t usable by us. Any code, anything like that, we didn’t have access to.”

Tanguay stated that they would run their build alongside the original, to see the degree of accuracy that they have been trying to achieve.

The Crash Bandicoot N. Sane Trilogy is out right now for $40, exclusive to PS4. Thoughts on the remaster? Let us know in the comments below.

 

 

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