LEGO Batman Movie Story Pack | Level List
Attack of the Uber Villains
Up in Wayne Tower, Team Batman must avoid the deadly gaze of Sauron and avoid armies of roving Agent Smiths. Everything has gone bonkers! But Batman has a plan.
To get started, smash and build all the furniture, then use the grapple to the right to create a solid wall to hide from Sauron’s eye. Defeat the Agent Smith gang and a Master Build icon will appear. Step onto it with Batman to build a Bat-Battering Ram — and Bat is already in that word.
Climb up the busted wall to reach the upper floors.
CHECKPOINT! Ahead, Robin needs to reach the elevator while dodging Gremlins. Start by breaking the glowing yellow LEGO bricks, then have Batman or Batgirl hold onto the boiler switch to shut off the flame.
To the right, use Bat-Robin to stick a Pole into the Empty Agility Pole Slot, and then agility across. Enter the vent, then let go of the boiler switch to shut off the steam clouds blocking Robin’s vent-travelling ways. Pull it again later to get by all the roasting flames.
Up top, drop into the elevator and repair the panel to get it going so everyone can ride it into the security room safely. … or not so safely.
Next, we’ve got a giant King Kong to worry about. Start by smashing the blue “W” brick in the middle of the room. Build the Blank Keystone Chooser and highlight the blue / yellow / magenta colors to select the Phase Keystone.
- Yellow Portal: Summon the A-Team van and a bunch of bombs! Hop into the Batwing and use the Cargo Tow to place the TNT onto the spot right next to King Kong.
- Blue Portal: Use Robin to summon the blue portal — you’ll need his Bat-Robin costume to reflect the laser onto the magenta portal!
- Magenta Portal: Make sure the all three portals are all active at the same time. With the TNT in place, redirect the blue portal laser into the dish on the magenta.
That doesn’t end the level, though. Gremlins have invaded the Bat-Wing, and you’ll need to get rid of these annoying monsters fast.
- Step #1: Left Wing
- The left wing is literally hanging on by a thread! Go smash the Gremlins, then use Batman / Batgirl’s Grapple to make a panel appear. Use Bat-Robin to attach an Agility Pole to the slot and hang on it to reattach.
- Step #2: Right Wing
- On the right side, smash the glowing fin and build a turnstyle. Push it to reveal an engine — Robin can fix that!
Fighters are swooping in to stop our heroes! Rebuild the rear turrets on the left / right wings, activate both Batarang Switches, and use the Batgirl terminal. Solve the puzzle to initiate a fun shooting sequence — blast those enemy fighters out of the sky! The UFOs are a little trickier, but enough blasts will bring this beast down.
Wayne Manor
Getting inside Wayne Manor isn’t too tricky — even if Joker has put his own personal stamp on the place. Push the turnstyle in the front yard until three Tow Bar points appear.
Just use the Batwing to pull the weak wall down and infiltrate the estate.