5: Check Your Evac Locations And Plan Your Escape Route
Evac takes three turns to appear, and is limited to two or three locations on the map. Before entering a firefight or raising an alarm, you can click the Evac button and see where the closest evac point is. You don’t need to activate it yet, it’s just good to keep these areas in mind so you can clear any nearby cops / soldiers on your way out.
6: Quicksave Often, Especially When Going Upstairs
Here’s an obvious trick, but one that helps me out a lot. Quicksave before going upstairs. Stairs are your worst enemy, and you’ll often find a surprise at the top — a civilian or soldier or even an agent watching the entrance.
In general, it’s always a good idea to quicksave. The game also autosaves every turn and keeps the autosaves for at least two turns.
7: Use The Body Engineering Facility To Boost Max HP
A quick way to boost max HP is with the Body Engineering facility. These facilities are useful for plenty of reasons, but being able to get a quick, permanent boost of max HP will help a lot when fighting Beholder. Your agents need high max HP to successfully takedown enemy agents.
8: Equipment And Team Setup
There are two types of armor, and (essentially) two types of weapons. I’m going to put them in these two categories — infiltration, and combat.
- Infiltration weapons are one-handed pistols and SMGs. Infiltration armor are vests that can be equipped under your clothes.
- Combat weapons are two-handed assault rifles and machine guns. Combat armor is visible, and any civilian or enemy that spots you will immediately enter combat.
For major missions, I recommend a balanced team — 2 disguised agents with silenced SMGs, 2 plainclothes agents with vests, medical kits, lockpicks, and grenades, and finally 2 armored combat agents with heavy machine guns and SMGs secondary.
Find more tips to help you master Phantom Doctrine on the next page.