When we play RPGs, we sometimes wonder how we can manage to spend a couple hundred hours on a campaign that should only be 25 hours long. There’s a few good reasons for that, and all of them tend to relate in some way to bad personal habits that only seem to crop up in RPGs.
#9 The Rainy Day Potion Fund
There’s a kind of logic behind saving up your most powerful potions and scrolls. “I might need this Megalixir for a harder battle,” you’ll tell yourself. You keep them on you just in case you need them for a rainy day. But the reality of the matter is that you’ll probably end up letting it go to waste and reload the game just so you don’t have to use it. Imagine how much faster those battles would’ve gone had you only used your Scroll of Magic Protection.
Having several Scrolls of Freedom on hand during the fight with Kangaxx the Demi-Lich in “Baldur’s Gate 2” and not using them on my imprisoned characters made this battle last for an hour longer than it should’ve.
#8 Restarting the Game for Aesthetic Reasons
Unless the game allows you to perform plastic surgery on your character, chances are you’ll have to restart the entire game just to change your hairstyle, much less your face. It’s always unpleasant to discover that the character you made in the character generation screen looks nowhere as nice in the game proper–skin too pale, a cross-eyed expression, a jawline that just screams to be captioned “herp derp”.
Personally, I remade my character in Dragon Age several times, each time playing a human noble despite having run through that portion of the game repeatedly. It had to be done if I was to stare at my character’s face for the next hundred hours.
#7 Restarting the Game for “Practical” Reasons
Ever find a cool weapon only to discover that your character just doesn’t have the right stats to equip it… ever? That’s when you contemplate re-rolling your character and restarting the game in its entirety just so you can have a chance to brandish that cool looking sword or equip the shield your dual-weapons fighter will never consider using.
Hey, at least you’ll be able to play the game “correctly” the next time around. Notice the quotes around the word “practical”, though? That’s because the reasoning is anything but.
Having forgotten to tag Science as one of my main skills in Fallout: New Vegas, I remade my character and restarted the game almost 40 hours into the main story. This time around, I picked up Lockpicking, Science and Speech as my main skills, though it didn’t change the fact that I’d wasted a whole week and earned little from the experience.
#6 Randian Decision-Making
Ayn Rand is the developer of the philosophy of Objectivism, which argues for “rational self-interest” above all else. With selfishness and individualism touted as virtues of her philosophy, you can do little wrong if you aren’t performing an action that serves your personal interests.
With the exception of those of you who actually role-play your way through the game for the proper designer-intended experience, in RPGs, everyone is by nature an Objectivist. You make decisions based on the maximization of your character's personal stats more than anything else. Case in point: you'll destroy the Urn of Sacred Ashes in Dragon Age if it means unlocking the better class upgrade instead of doing the right thing and leaving it alone.
I would argue that developers can work around this issue by hiding the stats to discourage min/maxing and encourage players to focus on the game’s narrative, but that’s a topic for another day.
#5 The Tyranny of Dialogue Choices
You reload the game after every dialogue choice just to see if the non-player characters respond any differently, or if you wish to manipulate the outcome to your best advantage. You’ll even take the pure evil option while playing a paragon just to amuse yourself. With such an easily accessible reload option, no choice you make will ever be permanent until you make it so.
One could say that I killed a man in Omega Station just to watch him die. It’s amusing to watch Commander Shepard knock out a reporter or push an unarmed guard to his doom just to see what it looks like.
#4 Running An Incomplete Marathon
There’s nothing worse than being hooked on a game for 14 hours straight only to promptly quit and not return to it for weeks. That’s when you replay it from the start and do it all over again.
With that being said, there are many valid reasons to stop playing a game. But often times, the reasons we have for stopping our run mid-way through can be the fault of a little hangup, like a particularly difficult time-based puzzle. In some cases, the reason can come from forgetting to save the game often and having to replay an hour-long section, which only adds to the feeling of tedium.
#3 Altaholics Anonymous
The only thing less productive than replaying a game to try out a completely different class and to get a different experience is to replay the game using the exact same class but with some slight variation on skills, and then doing it a dozen times over. For some reason, I’ve always gravitated towards fighter classes in RPGs, so the experience was largely identical save for the use of a few different skills and weapons.
However, this isn’t so much a problem with single player RPGs as it is with MMORPGs. There’s a reason why some players never even manage to level a single level 85 character in World of Warcraft despite playing the game for several years and owning dozens of characters under their accounts.
#2 Searching for the Perfect Build
Almost as bad as replaying the game multiple times to try out every different class, searching for the “Perfect Build” is as pointless a task as pursuing the Holy Grail. Most RPGs have flexible difficulty levels and don’t need you to build the perfect character for any reason at all.
Mostly an issue with games like Diablo II and Titan Quest, finding the perfect build can be as much of an adventure as playing through the campaign without skipping any of the optional parts. It also happens to be the reason why so much time is spent in Diablo II’s Durance of Hate.
#1 Grinding Because You Can
In most new RPGs, grinding is unnecessary to make progress in the story. Yet those of us who grew up with the old “Final Fantasy” games and “Daggerfall” may often find ourselves leveling up on countless trash mobs and performing menial tasks just for the sake of hitting the max possible level before pursuing the main storyline. It’s terribly anticlimactic when the biggest, baddest boss in the game dies in five seconds.