10) Startopia
Startopia does the impossible. Startopia does its best to make space boring and bureaucratic like if a Douglas Adams book worked for city government. It treats space as if it's a highway to somewhere important rather than worthwhile in itself. The metaphor is fitting, because in Startopia you essentially manage a rundown service station.
As the administrator of a new spaceport you have to create a worthwhile environment to attract aliens that are passing through the solar system. This means building medical clinics, shopping centres and recreation facilities along with managing waste and trying to make excess cash trading resources. Each new level will see you building a different kind of management experience. You'll start by running a for-profit heathcare service and then eventually move on to running a prison system. It's dull, dreary, fascinating building management that makes Space… British.