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Impressions: Guild Wars 2: Path of Fire Expansion – Now With Mounts

September 29, 2017 by Dennis Patrick

Path of Fire loads gamers up with new exciting content.

Guild Wars 2 has been a popular MMORPG choice for gamers since its initial release back on August 28, 2012. Developers ArenaNet crafted the MMORPG which would be faced against a wide assortment of video games within the genre already available within the market.

However, what made Guild Wars 2 stand out in comparison to the behemoth MMORPG known as World of Warcraft is its payment system. Guild Wars 2 is a free MMORPG with no cost for the video game nor any fees monthly to gain access to the title.

This made the video game incredibly convincing to gamers who may have been on a tight budget or not interested in spending the monthly fee for a title they might not have been able to spend a lengthy amount of time playing per month.

Narrative driven, Guild Wars 2 offered gamers a number of campaigns to go though, for the bigger expansions, which there are currently two at the time of writing this, players would have to pay a one-time fee to gain access.

Today, we’re looking at the latest expansion to have released for Guild Wars 2, Path of Fire. We won’t dabble too much into the overall Guild Wars 2 video game as it’s been out for a number of years now but instead, touch on what you can expect with the latest expansion.

Path of Fire offers a number of features into the game such as new elite specializations, a bounty system, new areas, new raids, and another season of the living world storyline. Likewise, the biggest feature arguably to be added to Guild Wars 2 is the introduction of mounts.

We won’t spoil much of the narrative for you in this expansion, but you can expect Path of Fire to take place after the first expansion. Overall, your goal is to stop Balthazar, God of War, from slaying the elder dragon, Kralkatorrik.

With the narrative storyline, gamers will gain new access areas known as the Crystal Desert located within Elona. Luckily, you’ll finally gain some help with traversing the area with mounts and that’s a very welcomed addition to the game itself.

It’s clear that the developers spent a ton of time with getting mounts just right. Not only will players traverse faster by riding the mounts but the animations are incredibly designed. You’ll even notice that there are some additional movement skills added to the mounts themselves and as such, mounts will start to play a big role in the world of Guild Wars 2.

As mentioned, there are also additional elite specializations added to the game giving players a new way to enjoy the gameplay experience. You may find that the Thief can wield a rifle, an Elementalist can now wield a second element, or if you’re a Ranger then you’ll be given a new mode to gain your pet abilities and that’s just to name a few.

Bounties are a new feature added into the expansion as well which will give level 80 players a new challenge to take on. They can be activated on the bounty board where according to the bounty, players will have to head towards a specific area of the world and defeat the designated target in only ten minutes.

All-in-all, Path of Fire is a nice expansion if you’re looking for additional content being tossed into the game that should give players enough features to grind through until the next update is sent out.

Full Disclosure: A copy of the game was provided for purposes of review.

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Category: FeaturesTag: Guild Wars 2, Impressions, PC

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