Lead Designer For Starfield States The Game Was The “Hardest” And “Best” Thing Bethesda Has Ever Done
You have to admire them sticking by the game...

You have to admire them sticking by the game...

...do we really need to say it out loud?


Don't go, Daddy Sakurai!

This is why we can't have nice things.




Sometimes an ending is just a potential beginning!


Devs took inspiration from a past classic for the game's tone.

"Stop Immediately!"



Remembering All Who Came Before



Sometimes...change is good!

No, he's not a "secret child."


Bigger isn't always better...unless you're talking about the literal Space Marines.

You never know until you try, right?

That...could have been really good, actually.

If it was a sequel, wouldn't it have been Hexagon Strategy?
