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Ryan Parreno

Gran Turismo 6’s 1st Free Car For 2014 Is The Toyota FT-1

January 13, 2014 by Ryan Parreno

The insanely beautiful Supra like concept car starts off Polyphony Digital's promotions for the year.

Maxis Finally Bringing Offline Mode to SimCity

January 13, 2014 by Ryan Parreno

Furthermore, the upcoming long demanded game mode will enable mods.

China On Ending Console Ban: Opening A Window, But Still Blocking Flies And Mosquitoes

January 13, 2014 by Ryan Parreno

China looks to ease up on censorship of games and game consoles, but Battlefield 4 and its like are still not wanted.

Slightly Mad Studios Shares Details On Multiplatform Development For Project CARS

January 13, 2014 by Ryan Parreno

From cancelling PS3 and 360 ports, to using 8th gen consoles' unique features, to Oculus Rift, Andy Tudor has a lot to say as the game is winding down for release.

Call of Duty Ghosts Bulldog Guide

January 13, 2014 by Ryan Parreno

Check out the ultimate all-or-nothing weapon, a truly unique proposition in this otherwise run-of-the-mill game.

Square Enix Is Outsourcing Some Final Fantasy XV Development

January 12, 2014 by Ryan Parreno

Square Enix's LinkedIn account reveals outsourcing since at least five months ago.

Call of Duty Ghosts MR-28 Guide

January 12, 2014 by Ryan Parreno

A marksman rifle like the MR-28 begs to be used for more than sniper shooting. Loosen that tie and shoot a little more aggressively.

Call of Duty Ghosts Ameli Guide

January 12, 2014 by Ryan Parreno

The Ameli's high damage serves to cement its role as the ultimate defensive gun.

Play Aveline As Assassin, Royal, And Slave, in Assassins Creed Liberation HD

January 11, 2014 by Ryan Parreno

Upcoming Assassins Creed 4 DLC has some interesting new tweaks to keep things interesting.

Call of Duty Ghosts ARX-160 Guide

January 11, 2014 by Ryan Parreno

The ARX-160 is poor in power, but has what it takes to overperform its class and compete with SMGs.

Call of Duty Ghosts Urban Sniper Rifle Guide

January 11, 2014 by Ryan Parreno

The USR has the most potent bullets of any gun in the game, and crippling most of its stats doesn't take away from it, although it is not a general purpose weapon.

3DS In 2013: 16 Million Games, 11.5 Consoles Sold

January 10, 2014 by Ryan Parreno

Nintendo announces more games already scheduled, including a new import: Disney Magic World.

Playstation Now ‘Alternative’, Not Answer, To PS3 Backwards Compatibility On PS4.

January 10, 2014 by Ryan Parreno

Sony may be seeing signs of Vita UMD Transfer program hype and preemptively set expectations, which may be for the better.

Oculus Rift Software Openings For Unity, Android, And Unreal Devs

January 10, 2014 by Ryan Parreno

Oculus VR doesn't seem to have any immediate plans to work with consoles, but their aspirations for software seem to be very large.

Capcom Game Engine Interview: 8th Gen 8-10 Times More Work Than 7th Gen

January 10, 2014 by Ryan Parreno

Capcom's Masaru Iijuin candidly talks about the heavy lifting Capcom's game engine developers have done with Pantha Rhei and MT Framework.

Linux Support Is Priority Over Streaming For Steam Machines

January 10, 2014 by Ryan Parreno

Steam Machines is being positioned to be important, not only for the Linux Foundation, but for PC hardware manufacturers.

Don’t Starve Tips And Tricks

January 9, 2014 by Ryan Parreno

Whether you got it free via PS Plus or paid for it on PS4, we have relatively nonspoilery advice on how to play here.

Turtle Rock Reveals Upcoming Co-op Shooter, Evolve

January 9, 2014 by Ryan Parreno

Play the alien monster or its hunters, across four different classes, in lush, dangerous forests.

Star Wars 1313 Creative Director Returns Home To SCEA

January 9, 2014 by Ryan Parreno

After LucasArts shuttling, Dominic Robilliard came back to the company that made him - working on what, who knows.

Next Level Games ‘Only Doing Nintendo Projects’, Talks Up Working With Nintendo

January 9, 2014 by Ryan Parreno

This Canadian developer has surprising things to say about their sweetheart relationship with Kyoto's own.

Valve Announces Steam VR SDK To Support Oculus Rift (Among Others)

January 9, 2014 by Ryan Parreno

Valve's still working on their own VR tech, but they're more than happy to work with Oculus Rift.

Two Tribes Announces Company Reboot Following Original Dev Team’s Dissolution

January 8, 2014 by Ryan Parreno

The company that made Toki Tori last 2001 is no more. However, a new one is set to rise from its ashes.

Respawn Dev Justifies 6 Versus 6 Limit On Titanfall, Answers Fan Questions

January 8, 2014 by Ryan Parreno

Respawn explains the choice was not a matter of server limits as much as it was about the overall gaming experience.

Sony, Nintendo, Reticent To Bring Consoles To China

January 8, 2014 by Ryan Parreno

Even as Nintendo shares rise as China's ban was lifted, the game companies seem to have chosen to take a wait-and-see attitude.

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