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Final Fantasy XV’s Performance Will Be Greatly Improved, Here’s How

June 20, 2016 by Ian Miles Cheong

Here’s how Square Enix is improving the performance of their upcoming RPG.

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Anyone who paid any attention to E3 this year will have seen the live demonstration of Final Fantasy 15, a title due out later this year on both the Xbox One and PS4. The demonstration showcased a boss fight and was playable on the show floor.

The previously released Episode Duscae and Platinum demos had unstable framerate that tended to dip below 30fps. In response to player feedback, Square Enix made a lot of changes and improvements to the game’s performance. Tech blog Digital Foundry notes that the E3 demo ran at a stable 30fps.

The Xbox One version of the game is set to run between 800 and 900p, while the PS4 version will mainly run at 1080p.

“For the Xbox One E3 demo, dynamic resolution ranges between 800p to 900p, usually closer to the 900p range, and at a constant 30 frames per second,” Square Enix’s Hajime Tabata says. “So it is performing at a more stable and higher level than Episode Duscae and the Platinum Demo. There are times when it still dips, and that’s usually when you call on your ally commands, like when you call on Ignis to mark an enemy it dips to 26 to 27 frames, but it won’t deter from the experience. But since we’re able to achieve this for the E3 demo, we have a positive outlook on the final version of the game.”

The developer says that the game plays with a dynamic range between 900p and 1080p to maintain its stable framerate, but runs mostly at the higher resolution. The upgraded versions of the Xbox One and PS4 are expected to provide much better performance for existing titles, and there’s no reason to think Square Enix won’t capitalize on their hardware when the time comes.

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