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ARC Raiders Dev Admits They Need To Fix Weapon Balance; “Cost Should Not Fill A Skill Gap”

January 15, 2026 by Ryan Parreno

Admitting you’re wrong is the first step.

ARC Raiders design lead Virgil Watkins has admitted that they need to rebalance the game’s expensive, high-level weapons.

In an interview with GamesRadar, he said this:

I think we’re definitely a bit off on some of the cost to benefit ratios, certainly on those [higher-tier] weapons. It was trying to follow a curve of, by spending more and more money, you’re gaining an edge.

Not a clear one, like, I’m using a purple weapon, therefore I win this fight, period. We don’t want that. Cost should not inherently fill a skill gap or a tactical awareness gap or things like that.

Virgil also explained that the original intent is that:

…any given weapon in capable hands should be capable of winning a fight if you’re playing smartly.

Virgil is open to changing how weapon rarity works, and also how weapons are priced. But ARC Raiders is not like Borderlands; as an extraction shooter, Embark Studios can’t throw the baby out with the bathwater.

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Category: UpdatesTag: ARC Raiders, Embark Studios, PC, PS5, Xbox Series X/S

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