• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

CCP Considers Reducing Barrier to Entry in EVE Online

July 6, 2015 by Michael Fossbakk

A bold move for a game as meticulous as EVE Online.

CCP, developer of EVE Online, is considering make changes to newly created characters in the game in the pursuit of reducing the barrier of entry for new players, according to a developer’s post on EVE Online’s official forums.

After gauging and interpreting player feedback, an EVE Online developer that goes by the name of ‘Rise’ on the game’s official forums posted an update in regards to what CCP has been considering for the game in hopes that it will improve the “new player experience.”  One of the most notable changes could cause big changes to way in which new players will spend their skill points.

“You guys seem fairly agreed that the small amount of starting skills, combined with a high amount of 'must have' support and requirement skills, leads to some really icky barriers to participation for new players,” Rise writes. “We are inclined to agree and we are in the process of laying out a plan to address the problem. Nothing is set in stone yet but it seems likely that we will try and move new players towards starting with significantly more SP. Maybe between 1 and 2 million. It also seems likely that we will probably avoid any major skill reworks or skill removals. As this plan solidifies you will hear more from us.”

In EVE Online, new players are commonly suggested to invest in what some players have dubbed as “core” skills, or skills that are highly suggested for every player to have. Thusly, new players work to max out those core skills before anything else, leading many to argue that the skills should be removed or automatically given to new players on the basis of the skills feeling redundant to spend points on. This argument is due in part to the fact that recommending so strongly that new players invest in these core skills goes against CCP’s design methodology of wanting players to build their characters however they wish to build them, i.e. spent your skill points in whatever way is most useful to what you would like to do in the game.

Changes such as these will result in divisiveness from any community as passionate as EVE Online’s.  For now, the changes are not being implemented, only considered.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Mortal Shell 2 - Before You Buy

Mortal Shell 2 - Before You Buy

No Man's Sky: 10 YEARS LATER

No Man's Sky: 10 YEARS LATER

Open World Games That DON'T FEEL EMPTY

Open World Games That DON'T FEEL EMPTY

Hell Let Loose Vietnam - Before You Buy

Hell Let Loose Vietnam - Before You Buy

GTA 6 CEO ON GAMEPLAY, PHANTOM BLADE ZERO LOOKS INSANE & MORE

GTA 6 CEO ON GAMEPLAY, PHANTOM BLADE ZERO LOOKS INSANE & MORE

Onimusha Way of the Sword: 10 Things You NEED TO KNOW

Onimusha Way of the Sword: 10 Things You NEED TO KNOW

Ghost Recon Wildlands (2026) - Before You Buy

Ghost Recon Wildlands (2026) - Before You Buy

Why GTA 6 Gameplay Is Coming To NETFLIX First

Why GTA 6 Gameplay Is Coming To NETFLIX First

20 Games That We Are ADDICTED to Right Now

20 Games That We Are ADDICTED to Right Now

Category: Updates

Sidebar

Recent Posts

  • Elden Ring Tarnished Edition Leaves Denfaminicogamer “Utterly Speechless” For Its Flawless Performance On Switch 2
  • Sony CEO Hiroki Totoki Reveals PlayStation 6 Still Doesn’t Have A Release Date
  • Rumor: Xbox IP Sequel By An External Studio Will Be Revealed At GamesCom
  • Simu Liu Claims Sleeping Dogs Movie Has A “Real Path Forward,” Currently Making A Deal With Square Enix
  • Nintendo Makes Achievements Real With A Card Set You Can Earn If You Complete All DK Challenges On Switch 2

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme