Robot Entertainment's Orcs Must Die! Unchained is getting a new PvE (player vs environment) update for its closed beta that brings with it a new game mechanic called Endless Mode. This new mechanic comes from the game's PvP content and forces players to protect their rift from endless waves of incoming foes through use of traps and skills.
Teams will receive some time to prepare before each new wave is sent out, and come up with plans and strategize with their teammates. Players fill up their "Unchained Meter" based on the damage they do throughout the game. Once filled, the whole team of players receives bonuses to health and mana and reduced cooldown times.
Here's what else the patch includes:
- New map ‘Unchained Fortress’ is now the default map in matchmaking
- Hero battle levels now increased to ten
- All war camps now have a standard wave should players not place any cards
- New three-level confirmation system for hero choice (select hero, confirm deck and set talents)
- Fire damage over time now stacks providing it comes from different sources (magic or different trap types)
- New bot: Hogarth
- New skins for Smolder and Hogarth
- Lots of small changes to heroes, minions, map dynamics as well as the user interface, performance and visual effects