Dragon Age: Inquisition recently won Game of the Year at the inaugural Game Awards. There was some pretty stiff competition this year, including the likes of Dark Souls 2 and Far Cry 4, so it's a pretty astounding achievement. Many would argue that the gaming industry doesn't need a traditional awards show, but I think that they add a nice conclusion to the year's end. They are something to bring in a new year of gaming. Geoff Keighley, in his opening monologue at the Game Awards, said it best: it's a time to celebrate great games.
It's important to remember just who makes these games great. Without the developers behind them, our games would just be discs waiting to be filled with content. There are a lot of complaints lately about games costing $60 a pop, but you've got to think about the amount of work that goes into making these games, as well as the necessary post-launch support. As games get bigger, the high price point becomes less important.
Dragon Age: Inquisition's developer, Bioware, has done a fine job of crafting amazing games. They've been hard at work making bug-fixing patches for Inquisition as well, according to the studio's executive producer, Mark Darrah.
Darrah posted on Twitter:
"There are complexities to patching
#DAI. Unfortunately this compressed the 1st patch to the point of slipping. There will be more patches.""I realize that many of you are looking for clarity on the 1st patch. The goal was Dec. 9. We will be missing that on most platforms."
"we will be patching the PC"
It will be interesting to see what sort of content and bug fixes are available when the patch first hits tomorrow. At this point, there's no telling what platforms will get the early treatment.