Today, we discuss how Uncharted 4 does not share the same DNA as its predecessors. Can it live up to the hype?
The game’s tumultuous development cycle has placed it close to our minds these past few months. The recent exit of veteran narrative designers and directors (to go to Infinity Ward) just punctuates the loss felt when Amy Hennig, the lead writer and creative director of Uncharted 3.
So, the new game will already have new writers, designers, and directors. This may make it a completely different game, because the people in these positions set the vibe of the game. Not that that’s a bad thing, a creative refresh would be good for the franchise. We simply will have to wait to find out if Naughty Dog intends to make such a change or stick to their established formula.
The thing is, all this information comes to us via the grapevine, in the form of snippets and rumors, and none of it officially from Naughty Dog. What we do have is the awesome looking E3 trailer. The lead programmer did tweet that this trailer is running in-game, in-engine. Naughty Dog’s developers are also known for publicly praising the PS4, its architecture, and how they will be able to optimize their games for it.
A point of comparison can be made for The Last Of Us Remastered, which does seem to indicate that they cracked the code, as one might say, of how to get the most out of the system’s hardware.
A lot of gamers are asking if it can hit those highly sought after benchmarks, 1080p and 60FPS. Again, if you look back at what they have accomplished with The Last Of Us Remastered, it seems they are more than capable of doing so. Of course, the previous Uncharted games ran at 30FPS and still looked great, animated smoothly.
Finally, it seems likely we will be getting new details for the game at the next Video Game Awards. It seems highly unlikely they will have a playable demo for it this Gamescom, so that is probably the safest bet.
Stay tuned for the latest on Uncharted 4 on GameRanx.