Respawn Entertainment has revealed why Titanfall has a 48GB install on PC compared to the 17GB install on Xbox One.
Lead engineer Richard Baker has told Eurogamer that this is because of the game's 35GBs of uncompressed audio. The idea is that by using uncompressed audio, PCs will need to dedicate less CPU power to decoding audio which will mean a slicker experience.
Baker said:
“We have audio we either download or install from the disc, then we uncompress it. We probably could have had audio decompress off disc but we were a little worried about min spec and the fact that a two-core machine would dedicate a huge chunk of one core to just decompressing audio.
“So… it’s almost all audio… On a higher PC it wouldn’t be an issue. On a medium or moderate PC, it wouldn’t be an issue, it’s that on a two-core [machine] with where our min spec is, we couldn’t dedicate those resources to audio.”
Titanfall is out today in North America and in Friday on Europe on PC and Xbox One. The Xbox 360 version will be released on March 25th.