Brendan Iribe, CEO of Oculus, has no control over the price of software. When developers start investing resources into making games exclusively for the head-mounted device, it won’t be up to the hardware man to put a limit on how much people are charging. What he does know, however, is that development will be more expensive when incorporating this new virtual technology, and he recently told GameIndustry International that he wouldn’t be surprised if the average $60 price per game was raised a bit.
"It's going to be up to the developers," he said. "There will be some who make casual, simpler experiences – maybe bite sized. There are going to be Indie developers that make bigger experiences. And there are going to be bigger teams that make really big experiences. … And some that we've seen early prototypes of… Well, we've seen some that, boy, would I pay a lot to get that experience in virtual reality."
Director of developer relations, Aaron Davies, also chimed in on the issue of price.
"In VR, suddenly objects have value – and scale and size and depth and I think there will be opportunities for developers to monetize them," Davies added.
Games already cost a pretty penny, so it’s unlikely that consumers will get too excited about hiked up prices for more impressive software.