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Jumpshots Still Better Than Dropshots in COD: Ghosts

November 8, 2013 by Ryan Parreno

Read how this conclusion was arrived at after 6 hours of gameplay

We have a little piece for Call of Duty Ghosts exploring the merits of jumpshots and dropshots in high level play.

For those who are unfamiliar, these are high level techniques to help avoid enemy gunfire. To dropshot, you shift immediately into a prone position when you meet an enemy in close quarters combat. To jumpshot, you jump immediately when encountering and enemy, or when turning a corner. Both techniques are intended to evade incoming fire.

The frame of reference here is Black Ops 2 and Modern Warfare 3. In Black Ops 2, jumpshots were better than Modern Warfare 3. Dropshots also received a nerf that made shots fire off target, and movement was made faster.

This analysis concludes jumpshots are once again better than dropshots, after six hours of gameplay in public matches. Here are the details:

Jumpshots are overpowered in Cranked. Speed affects effectiveness in jumping, and the difficulty in hitting you. Obviously, dropshots don’t have the momentum jumpshots make since you stay in one place.

Time to kill also ruins dropshots. Based on experience, jumping from small machine guns is useless, and you’re better off dropping below their line of sight.

When you play AR, you will want to use Stalker for jumping. The mobility is important in the game’s highest levels, and makes you OP in regular play. Jumpshots may improve your chance of auto aiming, so if you combine this with Stalker, you will become too fast to get caught before you hit your opponent.

 

 

 

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