Borderlands 3 is rapidly approaching, and before you decide which of the four Vault Hunters to play as in your universe-spanning FPS adventure, you can browse through the leaked, complete skill list for Amara the Siren right here. Amara is a very different kind of Siren — instead of using her powers for purely magical purposes, she can summon waves of deadly fists to smash and grab armies of opponents.
Like all the Vault Hunters, her unique skills are split into three different categories. Brawl, Mystic Assault, and Fist of the Elemental each feature skills suited to a particular playstyle. Brawl is all about getting up-close and personal to deliver serious slam damage on enemies. Mystic Assault beefs up her powers, giving her access to deadly astral projections. Fist of the Elemental unlocks powers related to Phasegrasp — where she summons a giant hand to hold enemies. With the right upgrades, your Phasegrasp can spread to nearby enemies too.
Amara sounds like a much beefier, fightier version of the Siren that we’ve seen in previous Borderlands games — and you can plan your preferred playstyle with the three skill trees listed below. For more character breakdowns, check out the complete list of skills for Zane the Operative here.
Brawl | Skill Tree
Phaseslam [Action Skill]: Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.
One With Nature: Amara gains increased Max Health and Elemental Damage Resistance to her Action Skill Element.
Personal Space: Amara’s weapon shots deal Bonus Damage based on the distance to her target. The closer the target, the greater the bonus.
Clarity: Amara constantly regenerates health. The lower her health, the more powerful the regeneration. After using an action skill, this bonus is doubled for a few seconds.
Blight Tiger [Action Skill]: Converts Amara’s Action Skill to Corrosive Damage. This does not take effect until after Amara uses her Action Skill.
Helping Hands: For a few seconds after using her Action Skill, Amara’s arms remain active and grant her Damage Reduction.
Root to Rise: Amara gains increased Max Health.
Arms Deal: Amara deals increased Splash Damage and takes reduced Splash Damage.
Fracture [Action Skill]: Amara summons a handful of fists that erupt from the ground, dealing damage to enemies in front of Amara.
Mindfulness: Whenever Amara takes damage, she gains a stack of Mindfulness. For every stack of Mindfulness, Amara gains improved Shield Regeneration Delay and Movement Speed. Stacks decay after a few seconds.
Find Your Center: Amara gains increased Melee Damage. Additionally, for a few seconds after using her Action Skill, Amara gains increased Melee Range.
Vigor: Killing an enemy with Amara’s Action Skill grants all allies increased Movement Speed for a few seconds. This effect stacks.
Revelation [Action Skill Augment]: Amara’s Action Skill now creates a Nova when it damages enemies, dealing damage to nearby enemies.
Downfall [Action Skill]: Amara leaps into the air and shoots an Elemental Beam below her briefly, followed by a Slam.
Samsara: Whenever Amara deals damage to an enemy with her Action Skill, she adds a stack of Samsara. For every stack of Samsara, Amara gains increased Gun Damage and Health Regeneration for a few seconds. Stacks decay after a few seconds.
Do Unto Others: Whenever an enemy damages Amara, she automatically throws an energy orb back at them, dealing Action Skill Elemental Damage. This skill has a short cooldown.
Job Cross: Whenever Amara deals Melee Damage to an enemy, she gains increased Action Skill damage and increased Weapon Damage for a few seconds.
Guardian Angel: When Amara enters Fight For Your Life, she immediately gains a Second Wind, restores her health, and creates an Action Skill Elemental Nova that Knocks Back nearby enemies. This skill has a long cooldown.
Glamour [Action Skill]: Enemies damaged by Amara’s action skill become confused and temporarily attack their allies. However, Action Skill Cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the Grasped target are confused as well.
Blitz: Melee Override. Press melee to make Amara dash a short distance forward and perform a special melee strike, dealing Elemental Melee Damage. If a Blitz melee attack kills an enemy, Blitz’s cooldown is immediately reset.
Mystical Assault | Skill Tree
Phasecast [Action Skill]: Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
Fast Hand(s): Amara’s Reload Speed, Weapon Swap Speed, and Mode Switch Speed are improved.
Do Harm: killing an enemy grants Amara a stack of Rush. Activating her action skill consumes all Rush stacks. For every stack of Rush consumed, Amara’s Action Skill Damage is temporarily increased.
Violent Tapestry: Applying an Elemental Effect grants Amara a stack of Rush. Activating her Action Skill consumes all Rush stacks. For every stack of Rush consumed, Amara’s Elemental Effect Chance is temporarily increased.
Soul Sap [Action Skill]: A portion of all damage dealt by Amara’s Action Skill is returned to her or a nearby ally as health.
Restless: Amara gains increased Action Skill Cooldown Rate.
Transcend: Amara gains increased Accuracy and Critical Hit Bonus for a few seconds after activating her action skill.
Alacrity: Amara gains increased Reload Speed for every stack of Rush. After consuming Rush stacks, this bonus is increased for a few seconds.
Reverberation [Action Skill]: Amara sends forward an Astral Projection of herself, dealing damage to everything in its path. Astral Projection deals increased damage for every enemy it hits.
Ascendant: All Action Skill Augments gain increased effects.
Stillness of Mind [Action Skill Augment]: Enemies damaged by Amara’s action skill become phaselocked until they are damaged or the duration ends. However, Action Skill Cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the Grasped target are phaselocked.
Wrath: Amara gains increased Gun Damage. This effect is increased after she activates her action skill for a few seconds.
Laid Bare: Enemies take increased damage from all sources for a few seconds after being damaged by Amara’s action skill.
From Rest: Amara gains improved Fire Rate and Charge Time.
Deliverance [Action Skill]: Amara sends forward an Astral Projection of herself, dealing damage to everything in its path. Whenever Amara’s Astral Projection hits an enemy, it releases homing Elemental Projectiles that trigger her Action Skill Elemental Effect on enemies.
Remnant: When Amara kills an enemy with a Gun or Action Skill, she creates a homing projectile that seeks out a new enemy dealing her Action Skill Elemental Damage. Any Overkill Damage is added to the projectile’s damage.
Awakening: Amara’s Rush stacks gain increased effectiveness.
Tandava [Action Skill]: Amara sends forward an Astral Projection of herself. When it hits a target, it explodes, damaging all nearby enemies.
Avatar: Amara’s action skill can be activated while it’s cooling down. This skill may only be used once per completed cooldown. Additionally, increases Amara’s Max Rush Stacks.
Fist of the Elements | Skill Tree
Phasegrasp [Action Skill]: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Some enemies are immune to being Grasped and instantly take damage instead.
Anima: Amara’s Elemental Effects deal increased damage over time and have increased duration. Her Action Skill Elemental Effect deals further increased damage.
Steady Hand(s): Amara gains increased Weapon Handling and Accuracy.
Infusion: Convert a portion of damage dealt by Amara’s weapons into her Action Skill Element.
Soulfire [Action Skill]: Converts Amara’s Action Skill to Fire Damage. This does not take effect until after Amara uses her Action Skill.
Wildfire: Whenever Amara applies an Elemental Effect to an enemy, it has a chance to spread to a nearby enemy.
Illuminated Fist: Amara gains increased Melee Damage and her Melee Damage is converted to her Action Skill Element.
Tempest: Amara deals increased Elemental Damage. Shock Damage is further increased.
Dread: Amara’s Gun Damage is increased for a few seconds after an enemy is Grasped. Whenever any player kills a Grasped enemy, their current weapon is instantly reloaded.
The Eternal Fist [Action Skill]: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Whenever the Grasped enemy is killed, up to three new targets can be sought out and Grasped.
Allure [Action Skill Augment]: Amara’s Action Skill creates singularities that pull in enemies.
Ties that Bind [Action Skill]: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Enemies near the Grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets.
Catharsis: Whenever Amara triggers an elemental effect on an enemy, when that enemies dies that enemy explodes, dealing her attuned element damage along with any other element that is currently inflicted upon that enemy. This skill has a short cooldown.
Deep Well: Amara gains increased Magazine Size with elemental weapons.
Indiscriminate: Amara’s bullets that damage enemies have a chance to ricochet and deal increased damage to other nearby enemies. Ricochet Chance and Damage are increased if the target is currently affected by Phasegrasp or Stillness of Mind.
Sustainment: Amara gains Life Steal whenever she deals Elemental Damage with her weapon.
Fist Over Matter [Action Skill]: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. After Grasping the targeted enemy, large fists appear and constantly smash the area, dealing damage to nearby enemies.
Conflux: Whenever Amara applies an Elemental Effect to an enemy, she gains a chance to randomly Electrocute, Burn, or Melt that enemy.
Forceful Expression: Amara’s guns deal Bonus Elemental Damage based on her Action Skill Element.
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