Microsoft has announced that Xbox One launch title Ryse: Son of Rome will feature microtransactions to help boost players' multiplayer progress.
The microtranactions are compared to Mass Effect 3's multiplayer armour unlock system and FIFA Ultimate Team packs.
"When we talk about the progression system for multiplayer, it's armour-based," a Microsoft representative told Videogamer.com.
"The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get – whether you buy Bronze, Silver or Gold Packs – guarantees whether you get rare or common items.
"One of the things that we did a little different is that you can buy them with in-game currency and real world currency. The difference is that if you're close we also have small microtransactions.
"Say for instance a gold pack costs 15,000 gold, [and] you've only got 12,500 you can actually buy the difference and only spend a little bit to make it go to a Gold Pack. So we offer some variety there."
Microsoft says the game's multiplayer is designed for those players looking to obtain extra gold or experience for use in-game.
"Just to give you some ideas in terms of how much we have to offer, you can see here, the swords, there's a ton of different stats," Microsoft's producer continued. "We were very good about designing stages as you play multiplayer, so the stats can change whether you're focusing on grinding for money, grinding for experience or whether you're playing with a new player or an old player. There's a lot of ways to change and customise your gear."
Ryse: Son of Rome is set for release this November alongside the Xbox One and is being developed by Crytek. The game was originally announced under the working title Codename: Kingdoms and was intended as a Kinect-only Xbox 360 game. It can now be played with a controller however.