• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

The Last of Us Developer Will Retain Game Engine for PlayStation 4

May 31, 2013 by Ian Miles Cheong

The developers of The Last of Us intend to retain their game engine for their next-gen titles on the PS4.

the last of us

Uncharted and The Last of Us developer Naughty Dog says that it intends to keep using its current engine for new projects for the Playstation 4 going forward.

Game director Bruce Straley says that the company doesn't intend to develop a new engine for its PS4 titles in the future due to lessons it learned when it went from the PS2 to the PS3 many years ago.

“It was all going to be like movies, like a pre-rendered cutscene-style fidelity. That turned out not to be true. Granted, what we’re able to do now is pretty damn close, but it took Naughty Dog four games to get there – one of the top developers in the industry with some on the most amazing scientists working in our programming department.”

“We scrapped everything at the beginning of Uncharted 1, and we had a perfectly good engine with the Jak & Daxter franchise. We could have started with something there and then built off of it and only changed the pieces and parts as we needed, when we needed. And that really caused a lot of turmoil.”

Straley also added that Naughty Dog would like to keep its current engine because it's simply easier to change parts of the engine than it is to develop a new one from the ground up. Straley made his comments in an interview with Digital Spy. 

“We learned our lesson in saying, as we move into development into next-gen, we want to take our current engine, port it immediately over as is and say, ‘Okay, we have a great AI system, we have a good rendering system’.

“We have all these things that already work. Only when we hit a wall will we say, ‘When do we need to change something? When do we need to scale it? ‘When does the gameplay, when does the story, when does the world that we need to create – when does this engine hit the wall? Right, now we need to change this part of the engine.’”

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Best Games of 2015-2025 YOU NEED TO REVISIT

20 Best Games of 2015-2025 YOU NEED TO REVISIT

10 Dumb & SECRET Things FOUND In Resident Evil 9: Requiem

10 Dumb & SECRET Things FOUND In Resident Evil 9: Requiem

IS Control Resonant The BIGGEST SURPRISE of 2026?

IS Control Resonant The BIGGEST SURPRISE of 2026?

10 Recent AAA Games That SUCKED

10 Recent AAA Games That SUCKED

Pokémon Pokopia - Before You Buy

Pokémon Pokopia - Before You Buy

WHAT THE HELL IS GOING ON WITH XBOX & SONY, NEW GAME REVEALS & MORE

WHAT THE HELL IS GOING ON WITH XBOX & SONY, NEW GAME REVEALS & MORE

Marathon - Before You Buy

Marathon - Before You Buy

Top 20 NEW Horror Games of 2026

Top 20 NEW Horror Games of 2026

Legacy of Kain: Defiance Remastered - Before You Buy

Legacy of Kain: Defiance Remastered - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Valve Facing New Loot Box Class Action Lawsuit In Their Home State Of Washington
  • Pokemon Lookalike Pickmon Is Copying From More Than Nintendo And Palworld
  • We Do Have An Idea Of How Big The Crowds Can Get In GTA 6
  • Rockstar’s CFX.RE Spotlights Some GTA Online FiveM Community Mods
  • GTA 6 Hacker Shares His Life After Trial

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme