With Crystal Dynamics including multiplayer in a Tomb Raider game for the very first time with their upcoming reboot, some people naturally thought they're just going after a slice of that very lucrative FPS pie.
Not so according to multiplayer producer Joe Khoury. In an interview with DigitalSpy, Khoury mentions that the multiplayer is ideal for people new to the multiplayer front, and for fans of the single-player who want to continue exploring the universe and its characters.
It wasn't our goal to compete with Call of Duty, Halo and the big, multiplayer-centric franchises…We wanted to allow players who had fun with the single player [and] who had not experienced multiplayer before to step into some of the characters they might have seen, some of the characters they might be attached to – obviously Lara Croft – and jump into a multiplayer match, talk about it with their friends and have an opportunity to create their own experiences in multiplayer.
Additionally, Khoury explains that they want Tomb Raider's multiplayer to be "easily accessible and not intimidating."
Ideally, it would be someone who has heard of multiplayer in general, has played Tomb Raider, is having fun and is curious about the uniqueness that we've brought into it and will find the common themes that they have been playing – or are playing – in single player located in multiplayer.
Khoury ends by stating that he hopes that after fans have played Tomb Raider's multiplayer, they will then jump onto numerous games that are "a little bit more difficult."
Regardless if you're happy that Tomb Raider is getting a multiplayer component or not, at least they're quite realistic in how they view it and aren't expecting Call of Duty/Battlefield/Halo numbers, right?
Tomb Raider is set for a March 5 release on the PC, Xbox 360 and PS3.