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Final Fantasy XII: The Zodiac Age – All Technicks | Abilities Guide

July 12, 2017 by Dennis Patrick

All Technicks featured in Final Fantasy XII: The Zodiac Age.

With Final Fantasy XII: The Zodiac Age finally hitting the market, players can enjoy the HD remastered edition of Final Fantasy XII. More specifically, this is a remastered edition of The Zodiac Age which released into Japan on the PlayStation 2.

In this guide, we’ll take a look at the Technicks available within the game. For the most part, Technicks offer unique abilities though they are non-magical in nature.


Find More Final Fantasy XII: The Zodiac Age Guides From Gameranx:

  • Final Fantasy 12: The Zodiac Age | Jobs Guide
  • Final Fantasy XII: The Zodiac Age – All White Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Black Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Green Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Time Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Arcane Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Technicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – How To Defeat All Story Bosses | Boss Guide

Note: We’ll continue to update this guide with new information.


  • Steal
    • Ability:  Steal Item from an enemy target.
    • Cost: –
  • Libra
    • Ability: View detailed information from enemy target along with hidden traps.
    • Cost: 400 gil
  • Poach
    • Ability: Capture an HP Critical enemy and obtain loot.
    • Cost: 5,000 gil
  • First Aid
    • Ability: Heal an allied target with critical health.
    • Cost: 600 gil
  • Telekinesis
    • Ability: Deal ranged attacks with melee weapons.
    • Cost: –
  • Numerology
    • Ability: Deal double damage along with decreasing accuracy with each successive hit.
    • Cost: –
  • Souleater
    • Ability: Lose 20% of your HP to damage a single enemy target.
    • Cost: 6,000 gil
  • Sight Unseeing
    • Ability: Will cause the enemy target HP to drop randomly between 0 and 8.
    • Cost: –
  • Charm
    • Ability: Inflict Confuse on single enemy target.
    • Cost: –
  • Achilles
    • Ability: Add one additional elemental weakness to single enemy target.
    • Cost: –
  • Charge
    • Ability: Restores MP but it may reduce to 0 if ability fails.
    • Cost: 1,500 gil
  • Infuse
    • Ability: Decreases MP to allow ally target HP to be raised ten times the amount of loss MP.
    • Cost: –
  • Gil Toss
    • Ability: Throw gil that will be equivalent to all HP total of remaining party members. A maximum of 10,000 damage can be split to enemy targets in range.
    • Cost: –
  • 1000 Needles
    • Ability: Deal 1,000 damage to a single enemy target.
    • Cost: –
  • Revive
    • Ability: Sacrifice member to restore and revive HP to fallen party member.
    • Cost: –
  • Stamp
    • Ability: Transfer on status effect from one user to one enemy target.
    • Cost: –
  • Shades of Black
    • Ability: Cast random Black Magick spell to a single enemy target.
    • Cost: –
  • Traveler
    • Ability: Deal damage to all enemy targets in range which will be based on total steps taken.
    • Cost: 4,800 gil
  • Horology
    • Ability: Deal damage to all enemy targets in range which will be based on game time.
    • Cost: 2,000 gil
  • Bonecrusher
    • Ability: Consume random amount of HP to reduce enemy target HP to zero.
    • Cost: –
  • Wither
    • Ability: Will reduce the strength by 30% of an enemy target.
    • Cost: –
  • Addle
    • Ability: Will reduce the magick power by 30% of an enemy target.
    • Cost: –
  • Expose
    • Ability: Will reduce single enemy defenses by 10%.
    • Cost: –
  • Shear
    • Ability: Will reduce enemy a single enemy target magick resistance by 10%.
    • Cost: –

Source: [1]


 

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