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Dark Souls for PC Now Playable at 60 Frames-Per-Second

September 17, 2012 by Ian Miles Cheong

The PC version of Dark Souls is now playable at 60 frames-per-second thanks to a new mod.

Dark Souls

Dark Souls: Prepare to Die Edition has been out on the PC for a few weeks now, and it's been heavily optimized by modders who've managed to tune up the game's graphical options by adding support for high-resolution displays—a feat that the game's developer From Software had failed to provide upon releasing Dark Souls.

Today, the game now has a mod which removes the framerate cap, which was previously locked at 30 frames-per-second (FPS) by From Software, allowing it to run at a smooth 60FPS.

Here's how it's supposed to work:

"Basically the game uses two independent and asynchronous threads: – An animation engine running at a fixed delta-t (1/30fps) It performs animation interpolation and controls the overall game speed. – A rendering engine. It runs at 30fps w/ vsync, 15fps w/ vsync, or anywhere below 15fps wo/ vsync.

At 30fps, the rendering engine renders all frames (jobs) computed by the animation engine. Below 30fps, it simply drops one frame out of two. "Unlocking" the rendering engine causes indeed the game to run faster, as frames computed with a delta-t of 1/30 would be displayed at a rate of 60fps, for example.

So the animation engine's delta-t must be set accordingly to the maximum frame-rate, and then it's only a matter of frame-rate division (only 1/1 and 1/2 are possible in the game, which is okay for 30fps but I'll work on other rates for higer FPS)."

Like every other mod for the PC version of Dark Souls, it'll only work in single-player mode so you won't be able to raid an opponent's instance with this turned on any time soon. Grab it here.

Thanks Polygon.

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