• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides
  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Papo Y Yo Creator Says Games Should Move Beyond Mechanical Challenge

September 15, 2012 by Patricia Hernandez

We’re being limited.

Challenge and difficulty exist in many forms, and increasingly, games are catching on to this fact. Recently the game Papo y Yo came under fire in reviews for failing to be challenging in the way most of us expect games to be–especially since its a puzzle game. Vander Caballero, mind behind Papo Y Yo and the inspiration behind the premise of the game, recently spoke to Bit Creature on the subject. When asked what games he played as a child, he says:

I really enjoyed Mario. What happened with Mario is that it brought us the notion of challenge. But it’s time to move past that. It limits what games can do. I want Papo & Yo to be challenging emotionally. I don’t want it to be challenging dexterity-wise or logic-wise, because emotion and rationality do not gel together. You cannot rationalize it, but you can feel it.

What this hits on is something that Bit Creature nails in an earlier article about how people saw Papo Y Yo and its lack of traditional difficulty.

I understand why most people reviewed Papo & Yo the way they did—most puzzle platformers want to be judged on the cleverness of their puzzles rather than their overall narrative impact. However, I think its time that let go of our rubrics for grading video games by our culturally defined genre expectations and by how challenging they are. Games like Journey, Dear Esther, and Papo & Yo transcend easy genre labels. They ask us to judge them not by how good a “game” they are, but on what they mean—what they say about us and the world we inhabit.

Maybe Papo & Yo isn’t a great “game”. Maybe its something better altogether. We can’t expect video games mature if we continue judging them by rubrics they have already transcended.

There's room for both types of 'challenge,' mechanical and emotionally. Maybe even both at once, if we can pull it off and it's appropriate! So why do we keep acting as if games can or should only provide mechanical difficulty?

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 HUGE Things We FOUND AFTER 100 HRS. OF PLAYING

10 HUGE Things We FOUND AFTER 100 HRS. OF PLAYING

DOOM: The Dark Ages - Before You Buy

DOOM: The Dark Ages - Before You Buy

HALF-LIFE 3 PLAYABLE LEAKED? NEW MAFIA GAMEPLAY LOOKS INSANE & MORE

HALF-LIFE 3 PLAYABLE LEAKED? NEW MAFIA GAMEPLAY LOOKS INSANE & MORE

GTA 6: 50 NEW Fan Discoveries You SHOULD KNOW

GTA 6: 50 NEW Fan Discoveries You SHOULD KNOW

THIS Game Could Change Single-Player Games FOREVER

THIS Game Could Change Single-Player Games FOREVER

DOOM The Dark Ages: 10 Things You NEED TO KNOW

DOOM The Dark Ages: 10 Things You NEED TO KNOW

GTA 6 Trailer 2: 10 NEW Things WE DISCOVERED

GTA 6 Trailer 2: 10 NEW Things WE DISCOVERED

20 NEW SMALLER Games of 2025 That Excite Us

20 NEW SMALLER Games of 2025 That Excite Us

20 Glitches That Became LEGENDARY IN-GAME FEATURES

20 Glitches That Became LEGENDARY IN-GAME FEATURES

Category: Updates

Sidebar

Recent Posts

  • Best Buy Promises “Free Nintendo Collectibles” For The Switch 2 Midnight Launch
  • Virtua Fighter Is Finally Properly Coming To A Nintendo Platform, 32 Years Later
  • Rumor: Nintendo Offered 3rd Parties To Sell Switch 2 Cartridges At Maximum Capacity Of 64 GB
  • Schedule 1: How to get the Jukebox
  • Schedule 1: How to get the Storage Unit

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme