Prey comes from the same arena as Dishonored 2, although the two Arkane teams have different leaders and are located in different areas of the world. The PC version of Dishonored 2 did not get off to as smooth a start as anticipated. So, it’s natural that the company would think PC gamers would have concerns also about Prey.
Creative director Raphael Colantonio is determined to avoid a repeat of Dishonored 2’s situation. “We’ve had a rough launch on the PC with Dishonored 2. In development, you never exactly know what you’re going to see, especially on the PC with so many configurations and stuff,” He said in an interview with GameInformer, as transcribed by DSO Gaming.
He continued, “Unfortunately it is what it is – it shipped, then it got patched and now it runs really well. Of course, we are paying double attention to make sure that this time the PC version is really flawless when we ship.”
Colantonio said Prey will benefit from “a bit more” Q&A time, but it is a safer bet because it uses an established engine. Whereas, “In the case of Dishonored 2 we created a new engine really, even though it’s based on idTech most of it has been redone,” he said.
“The risk is not the same. In the case of Prey we’re using CryEngine and it’s an engine that’s already shipped stuff before. So it’s not the same configuration.” However, Colantonio has stressed that Arkane is “aware” of Dishonored 2‘s PC issues and will “be paying more attention for sure” to Prey‘s PC port.
Prey releases sometime this year for PC, PS4, and Xbox One.