• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Playdead Provides Details on the Techniques Used to Render INSIDE

December 22, 2016 by Katrina Filippidis

How Playdead creates the inescapable sense of tension in hit game Inside through game art.

Like its predecessor Limbo, Playdead’s Inside celebrates all things eerie through a darkly themed, 2D puzzle platformer lens. The main difference in Inside is its ‘striking visual aesthetic’, which uses minimal colour to great effect. A recent post on Gamasutra briefly takes us through the steps Playdead used to achieve Inside’s high visual fidelity, which are showcased fully in the video below.

Despite the presentation taking place in June, it appears to have been made publicly available for the first time today. In it, Graphics Programmer Mikkel Gjoel and Technical Artist Mikkel Svendsen explain the effects used to create an atmospheric aesthetic, including a layered water-rendering system and local shadowed volumetrics.

Additionally, the video looks at how a unique art style is created from a technical perspective, the exploration of custom lighting, and the importance of screen space reflections in helping establish a sense of depth.

Inside is out now on Steam, Xbox One and PS4. Interested players can try out a free demo on PC.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 BIGGEST Lies Ever Told by Developers

10 BIGGEST Lies Ever Told by Developers

Diablo 4: Lord of Hatred - Before You Buy

Diablo 4: Lord of Hatred - Before You Buy

20 Upcoming SMALLER Games of 2026 That Excite Us

20 Upcoming SMALLER Games of 2026 That Excite Us

Top 10 NEW Games of May 2026

Top 10 NEW Games of May 2026

20 Insane Things Games Did That NOBODY NOTICED

20 Insane Things Games Did That NOBODY NOTICED

20 Open World Games That MAKE YOU FEEL LONELY

20 Open World Games That MAKE YOU FEEL LONELY

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

Saros - Before You Buy

Saros - Before You Buy

How Capcom Did The IMPOSSIBLE

How Capcom Did The IMPOSSIBLE

Category: UpdatesTag: 2D, 2D Platformer, Indie game, Inside, PC, Playdead, PS4, Puzzle platformer, Xbox One

Sidebar

Recent Posts

  • Take-Two Looking At Doing Something “With All Our Intellectual Property,” Like L.A. Noire
  • Denuvo And 2K Games Adds 14 Day Online Check To Their Games After DRM Is Compromised
  • Rumor: Valve’s Internal Pricing Targets For The New Steam Machine Have “Skyrocketed”
  • The Blood Of Dawnwalker Culls This September 3, Launch Details Revealed
  • Dataminers Believe They Have Solved The PS4/PS5 DRM “Mystery” – Will Sony Get Away With It?

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme